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  • {{:Infobox:Productivity module 3}} ...ng buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.
    2 KB (190 words) - 18:50, 25 December 2020
  • {{:Infobox:Productivity module 2}} ...ing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.
    2 KB (195 words) - 18:50, 25 December 2020
  • {{:Infobox:Productivity module}} ...ing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.
    2 KB (194 words) - 18:49, 25 December 2020
  • {{:Infobox:Mining productivity (research)}} ...no downsides. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner.
    2 KB (243 words) - 09:13, 17 August 2021
  • ...ined for every 10 sulfuric acid consumed. The ore has a green glow, making it easily seen at night. File:Uranium ore glow.png|thumb|right|Uranium ore glows at night, making it easier to see.
    1 KB (209 words) - 10:23, 29 November 2023
  • *For more products per second a speed module should be used. *For more products per input resource a productivity module should be used.
    9 KB (1,363 words) - 08:41, 5 August 2021
  • ...Uranium processing]], and not cumulative like [[Module#Productivity_module|productivity]]. * +30% positive module effects (rounded down for at least quality modules)
    4 KB (597 words) - 15:26, 6 December 2023
  • ...meno che non si creino prodotti extra utilizzando i [[Productivity module/it|moduli di produttività]]. ...e, sono necessarie 50 unità di combustibile per razzi per ogni [[satellite/it|satellite]].
    1 KB (153 words) - 17:02, 24 March 2023
  • ...il [[nuclear reactor/it|reattore nucleare]] e in vari tipi di [[ammunition/it|munizioni]]. ...vity module/it|modulo di produttività]] o [[mining productivity (research)/it|produttività dell'estrazione]]. per esempio con un bonus del 20% alla prod
    2 KB (240 words) - 11:16, 10 March 2023
  • ...b|right|Science packs put into the front lab will be passed to labs behind it.]] ...t matter that the productivity bar resets when the research is changed, no productivity bonus is lost. [https://forums.factorio.com/26860]
    4 KB (562 words) - 15:25, 20 June 2023
  • ...10 [[solid fuel]]s unless extra products are created using [[productivity module]]s.
    1 KB (142 words) - 04:07, 16 September 2019
  • ...ns * ( Number of modules * Distribution efficiency ) * Bonus from module + Productivity research bonus + 1 ) = Raw output per second The mining drill or pumpjack will sum the production rate of all tiles below it and show that value in the tooltip.
    4 KB (513 words) - 20:28, 14 February 2024
  • ...ns * ( Number of modules * Distribution efficiency ) * Bonus from module + Productivity research bonus + 1 ) = Raw output per second The mining drill or pumpjack will sum the production rate of all tiles below it and show that value in the tooltip.
    4 KB (265 words) - 02:05, 8 April 2024
  • ...achine, the assembling machine 2 supports crafting with fluids and using [[module|modules]] to increase the speed or efficiency of production. It can make recipes that include liquids as one of their ingredients (e.g. [[p
    3 KB (333 words) - 17:34, 15 March 2021
  • ...astest [[crafting]] speed of all three. Like the [[assembling machine 2]], it can use liquids in crafting. * It is the only assembling machine capable of crafting faster than the player (
    2 KB (274 words) - 17:35, 15 March 2021
  • If a technology requires other types of science packs, it cannot be researched in this lab. Sets the module effects that are allowed to be used on this lab.
    2 KB (338 words) - 10:43, 21 September 2023
  • ...chine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module]]s, [[furnace]]s and more. ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...ill be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil
    25 KB (3,001 words) - 11:11, 13 July 2021
  • The time ''T'' it will take to research a particular technology is given by: ...is the sum of all module effects (Speed modules with <code>+</code> sign, Productivity modules with <code>-</code> sign), expressed as a decimal
    6 KB (935 words) - 19:21, 13 November 2023
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022

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