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  • {{:Infobox:Worker robot cargo size (research)}} It is directly related to [[Inserter capacity bonus (research)|inserter item stack size bonus]] and behaves in the same way.
    1 KB (172 words) - 07:09, 9 May 2019
  • {{:Infobox:Mining productivity (research)}} ...no downsides. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner.
    2 KB (243 words) - 09:13, 17 August 2021
  • {{:Infobox:Inserter capacity bonus (research)}} '''Inserter capacity bonus''' research increases the ''stack size'' for [[inserters]], i.e. the number of items th
    4 KB (596 words) - 08:48, 18 September 2020
  • ...300 automation science packs, 300 logistic science packs and 300 military science packs. ...er plate|1}} + {{icon|iron gear wheel|1}} → {{icon|Automation science pack|1}} || {{icon|Time|5.5}} {{icon|iron plate|2}} {{icon|copper plate|1}}
    6 KB (839 words) - 10:11, 28 April 2023
  • {{:Infobox:Rocket silo (research)}} ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game.
    3 KB (357 words) - 17:26, 6 August 2021
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...including its own recipe. However, unlike higher tier assembling machines, it cannot use [[fluids]] for crafting. ...contain more than the usual stack size when the recipe requirement demands it.}}
    2 KB (227 words) - 02:33, 13 March 2022
  • ...h is performed by [[lab|labs]] consuming different types of [[science pack|science packs]]. ...e has its own technology tree and research status, so different forces can research independently in [[Multiplayer#PvP|PvP]] games.
    6 KB (935 words) - 19:21, 13 November 2023
  • ...b|right|Science packs put into the front lab will be passed to labs behind it.]] ...ings that perform [[research]] for [[technologies]] by consuming [[science pack]]s. Use of a lab is required to progress in Factorio.
    4 KB (562 words) - 15:25, 20 June 2023
  • ...h/it|ricercate]] in [[lab/it|laboratorio]] con l'ausilio di [[science pack/it|pacchi scientifici]]. ...[Logistics (research)/it|Logistica]] richiede 20 [[automation science pack/it|pacchetti scienza automazione]] da collocare nei laboratori mentre la tecno
    11 KB (1,493 words) - 17:17, 11 March 2023
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).
    7 KB (971 words) - 10:43, 21 September 2023
  • 然而,如果你想要关于你的电力产生/消耗的更多细节,可以参考 [[Power production#What_can_be_seen_from_the_electric_network_info.3F|Detailed Electric Networ == Re-thinking our resources and research ==
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • This is a list of known information about the upcoming expansion pack '''Factorio: Space Age''' and the upcoming 2.0 version. * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b
    19 KB (2,972 words) - 00:31, 27 April 2024
  • * Pick up as many items as their [[inserter capacity bonus (research)|stack size]] allows at once, if they do not have to wait too long to pick ...rget inventory of [[boiler]]s, [[nuclear reactor]]s, [[:Category:Producers|production building]]s, [[furnace]]s, and [[turret]]s.
    20 KB (2,989 words) - 09:29, 10 November 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Moved big electric pole from electric energy distribution 2->1 (no blue science packs needed). * Removed the iron working research
    18 KB (2,681 words) - 14:48, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.8 Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed wrong probability calculation of bonus production of mining drill. ([https://forums.factorio.com/9378 more]).
    57 KB (8,673 words) - 14:46, 24 September 2023

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