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  • {{:Infobox:Mining productivity (research)}} ...no downsides. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner.
    2 KB (243 words) - 09:13, 17 August 2021
  • ...ined for every 10 sulfuric acid consumed. The ore has a green glow, making it easily seen at night. File:Electric_mining_drill-Uranium_ore.png|thumb|left|Electric mining drill placed on uranium ore, pipe input/output visible.
    1 KB (209 words) - 10:23, 29 November 2023
  • '''Mining''' is used to extract resources from the world. Mining drills are the first step to automating manufacture, although most resource == Mining speed formula ==
    4 KB (513 words) - 20:28, 14 February 2024
  • ...il [[nuclear reactor/it|reattore nucleare]] e in vari tipi di [[ammunition/it|munizioni]]. ...vity module/it|modulo di produttività]] o [[mining productivity (research)/it|produttività dell'estrazione]]. per esempio con un bonus del 20% alla prod
    2 KB (240 words) - 11:16, 10 March 2023
  • (1 + Force Modifier) * (1 + Character Modifier) * (Character mining speed) / 採掘時間 = 生産レート ...of modules * Distribution efficiency ) * Bonus from module + Productivity research bonus + 1 ) = Raw output per second
    4 KB (265 words) - 02:05, 8 April 2024
  • ...ties]]. This prototype type is used by [[burner mining drill]], [[electric mining drill]] and [[pumpjack]] in vanilla. {{Prototype TOC|mining-drill}}
    5 KB (728 words) - 10:43, 21 September 2023
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...xisting buildings' capabilities. They are expensive, require appropriate [[research]], and are produced slowly, but can eventually greatly improve the efficien *For more products per input resource a productivity module should be used.
    9 KB (1,363 words) - 08:41, 5 August 2021
  • ...h/it|ricercate]] in [[lab/it|laboratorio]] con l'ausilio di [[science pack/it|pacchi scientifici]]. ...[Logistics (research)/it|Logistica]] richiede 20 [[automation science pack/it|pacchetti scienza automazione]] da collocare nei laboratori mentre la tecno
    11 KB (1,493 words) - 17:17, 11 March 2023
  • ...but it needs this to be input into labs a total of 300 times, raising the research cost to 300 automation science packs, 300 logistic science packs and 300 mi ...{{icon|Time|21}} + {{icon|Rail|30}} + {{icon|Electric furnace|1}} + {{icon|Productivity module|1}} → {{icon|Production science pack|3}} || {{icon|Time|153.5}}
    6 KB (839 words) - 10:11, 28 April 2023
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c *50 burner mining drills, 50 electric mining drills, 35 stone furnaces, 20 steel furnaces, and 8 electric furnaces
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...is a large part of Factorio. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or t ...il refinery}} || {{icontech|Oil processing (research)|}} [[Oil processing (research)|Oil processing]] || basic-oil-processing
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...ill be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel. Combinations without productivity modules are omitted, since the first combination produces more net energy p
    25 KB (3,001 words) - 11:11, 13 July 2021
  • * Removed the iron working research * Decreased the unit count for automation research (15->10).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    19 KB (2,972 words) - 00:31, 27 April 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...(same for similar actions). Mouse actions that interact with the map, like mining shooting etc still work only outside of the GUI. Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,017 words) - 18:05, 7 April 2024
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023

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