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  • * [[Mining/it|Meccaniche di estrazione]] * [[Circuit network/it|Rete di circuiti]]
    570 bytes (70 words) - 21:04, 10 March 2023
  • ...mand "/editor" in-game. In-game, /editor can also be used to leave the map editor again. ...change map terrain, clone parts of the map and much more. However, the map editor cannot be used to create custom scenario ''scripts'', for that see [[moddin
    6 KB (993 words) - 17:54, 24 September 2023
  • ...io starts in the [[map editor]]. The map editor allows an author to save a map that they have created as a scenario. This allows players to add special sc * Via the [[Map editor]].
    4 KB (696 words) - 20:36, 13 November 2023
  • ...]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius. ...ngs. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.
    3 KB (388 words) - 16:39, 18 March 2022
  • ...petroleum gas]], [[light oil]], and [[heavy oil]] by an [[oil refinery]]. It can be transported either in [[pipe]]s, [[barrel]]s or [[fluid wagon]]s. It can also be used as ammo in [[flamethrower turret]]s.
    2 KB (237 words) - 06:31, 14 September 2020
  • '''Map structure''' describes the division of the game world into standard [[Units ...a square which defines the smallest possible piece of the game world; the map is built on a grid of tiles. The tile is the basis for all area and distanc
    5 KB (743 words) - 19:05, 24 September 2023
  • ...s and mods directories. It is a .log file that can be opened with any text editor. It will vary by version, OS, and origin of the game.
    3 KB (584 words) - 09:06, 12 November 2023
  • .../player/enemy determine the default force when placing entities in the map editor and using the *AUTO* option for the force. ...e/Entity#map_color]] set, "player-creation" makes the entity appear on the map/minimap with the default color specified in the [[Prototype/UtilityConstant
    5 KB (680 words) - 10:42, 21 September 2023
  • ...he top right when selecting game modes (freeplay, scenarioes, etc.) before map settings. Replays have rather strong limitations, see below. In multiplayer replays it is also possible to change the viewpoint player via the dropdown. Furthermo
    4 KB (631 words) - 11:33, 1 March 2024
  • * Fixed crash in map editor when opening furnace / boiler / etc. * Fixed map editor segfaults caused by entities staged for update.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...l for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations. ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]].
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ** Change the way it works * Map editor improvements, both technical and usability wise - completely new editor
    7 KB (896 words) - 18:58, 24 September 2023
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * Fixed the building of walls in map editor.
    5 KB (692 words) - 14:47, 24 September 2023
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. ...is modifier while clicking a station in the locomotive GUI minimap or main map to add the station to the schedule.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked con
    9 KB (1,124 words) - 10:42, 21 September 2023
  • * Fixed crash when setting recipe of assembling machine in map editor. * Added Inserters/Assembling machines/Furnaces to player placeable in map editor. When placed as neutral, upgrades/technologies of player will not affect th
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023

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