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  • '''Sulfuric acid''' is a [[Fluid system|liquid]] that is used to create [[battery|batteries]] and [[processing unit]]s. It * [[Fluid system]]
    791 bytes (105 words) - 19:17, 16 September 2020
  • ...It produces 1200 units of water per second. It does not require [[electric system|electricity]] or [[fuel]] to operate. * Now specifies the liquid it will produce.}}
    2 KB (263 words) - 09:14, 5 March 2020
  • {{About|the liquid storage container|the armored combat vehicle|Tank}} ...orage tank''' is a building that can store up to 25,000 units of a [[Fluid system|fluid]]. It is a passive [[storage]] — it has no input and no output, dep
    3 KB (493 words) - 14:49, 5 February 2024
  • '''Heavy oil''' is a liquid produced by refining [[crude oil]] in an [[oil refinery]]. It can be proces * [[Fluid system]]
    1 KB (139 words) - 08:15, 11 July 2023
  • '''Light oil''' is a liquid converted from [[crude oil]] (in a [[oil refinery]]) or [[heavy oil]] (in a * [[Fluid system]]
    1 KB (144 words) - 08:35, 28 June 2023
  • '''Crude oil''' is a [[Fluid system|liquid]] extracted by [[pumpjack]]s from oil fields and can be converted to [[petr * [[Fluid system]]
    2 KB (237 words) - 06:31, 14 September 2020
  • ...ut and distributed via [[pipe]]s, water can be used to generate [[electric system|electricity]] by converting it to [[steam]] via [[boiler]]s or [[heat excha * [[Fluid system]]
    3 KB (388 words) - 16:39, 18 March 2022
  • ...', also known as the '''rail tanker''', is capable of transporting [[fluid system|fluids]] by [[rail]]. Fluids can be pumped in and out of the wagon using a Similar to [[cargo wagon]]s, a [[locomotive]] is required to move the liquid wagon.
    2 KB (333 words) - 12:59, 2 October 2023
  • '''Steam''' is a [[fluid system|gas]] created by heating water in a [[boiler]] or [[heat exchanger]]. After * Steam is the only non-liquid fluid in Factorio.
    3 KB (402 words) - 04:30, 23 May 2021
  • ...side. The pipe will only connect when a recipe that requires or produces a liquid is selected. The pipe starts at the top by default, but its location can be * [[Electric system]]
    3 KB (333 words) - 17:34, 15 March 2021
  • ...[http://www.factorioforums.com/forum/viewtopic.php?f=8&t=7370 Controlling liquid consumption priority] * {{L|Fluid system}}
    3 KB (511 words) - 14:15, 19 December 2017
  • ...nput, the base quality is the lowest input quality ignoring [[fluid system|liquid]]s (as fluids cannot have quality). Crafting an [[Electronic circuit]] from
    4 KB (597 words) - 15:26, 6 December 2023
  • ...Clicking the trash can icon next to a fluid will flush that fluid from the system.]] ...fluids in the GUI of a pipe or [[storage tank]] that is part of that fluid system. Fluids that are flushed from pipes or storage tanks are deleted permanentl
    12 KB (1,934 words) - 14:07, 15 April 2024
  • * v0.9.0 liquid system is also described at [[fluid system]].
    18 KB (2,612 words) - 10:50, 27 August 2023
  • * New Particle system. * Liquid wagon + universal barrelling
    7 KB (896 words) - 18:58, 24 September 2023
  • ...updates for Mac os aren't present as I had problems with deploying on the system while Tomas is away, but the fresh version is downloadable. * Fixed that "Made In" line in recipe tooltip was empty for some of the liquid based machines ([http://www.factorioforums.com/forum/viewtopic.php?f=7&t=50
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed creating map from scenario would copy also system and hidden files from scenario folder. ([https://forums.factorio.com/52020 * The God controller properties can now be set through the prototype system.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...tic trash fields to the character GUI. They supply items into the logistic system in the same way active provider chests do. * Storage tank has a small window showing the liquid inside.
    100 KB (14,717 words) - 14:46, 24 September 2023