Search results

Jump to navigation Jump to search
Results 1 – 10 of 10
Advanced search

Search in namespaces:

  • {{:Infobox:Flamethrower turret}} ...o them. This bonus is multiplicative, it stacks with the bonus damage from research.
    3 KB (484 words) - 11:57, 3 September 2022
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c ...size (research)|worker robot cargo size 3]] and [[Inserter capacity bonus (research)|inserter capacity bonus 7]] are also unlocked for free (though cannot be f
    8 KB (1,165 words) - 13:29, 16 December 2023
  • * personal-laser-defense-equipment * research-and-minerals
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Fixed that editing upgrade planner and deconstruction planner didn't work directly in the blueprint li * Improved various sounds, mainly inserters, assembling machines and laser beam.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c ...he "watch your step" achievement would get triggered by random source-less damage. ([https://forums.factorio.com/29980 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed weird behavior and bad damage calculations when colliding with multiple objects while in a car or tank. * Electric turret shows energy consumption properly depending on the shooting speed upgrades.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed ammo turret tooltip not showing the damage bonus correctly. ([https://forums.factorio.com/77556 more]) * Fixed target leading logic would cause turret to shoot outside of its range sometimes. ([https://forums.factorio.com/7707
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...ityPrototype::turret_range</code> read returns nil instead of error if not turret. * Fixed rendering of turret ranges on map. ([https://forums.factorio.com/50932 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061 * Fixed infinite research multiplier was always 1. ([https://forums.factorio.com/60550 more])
    122 KB (17,425 words) - 14:47, 24 September 2023