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  • {{:Infobox:Laser turret}} ...laser damage''', they don't face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets. Each shot costs 800kJ of e
    2 KB (212 words) - 20:51, 23 April 2022
  • {{:Infobox:Flamethrower turret}} ...l supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research.
    3 KB (484 words) - 11:57, 3 September 2022
  • The upgrade technologies [[Worker robot speed (research)|worker robot speed 4]], [[Work ...ded as a basic perimeter of stone walls & gates with groups of three [[gun turret]]s, all of which can be repaired & picked up by players. The perimeter will
    8 KB (1,165 words) - 13:29, 16 December 2023
  • * personal-laser-defense-equipment * laser
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Fixed that editing upgrade planner and deconstruction planner didn't work directly in the blueprint li * Improved various sounds, mainly inserters, assembling machines and laser beam.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...he "watch your step" achievement would get triggered by random source-less damage. ([https://forums.factorio.com/29980 more]) * Fixed the render layer for turret range visualizations. ([https://forums.factorio.com/30023 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that selection tool with "cancel-deconstruct", "cancel-upgrade" or "downgrade" mode would not render selection of entities. ([https://foru ...ed that damage trigger effects would not pass the damage source when doing damage. ([https://forums.factorio.com/108224 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed ammo turret tooltip not showing the damage bonus correctly. ([https://forums.factorio.com/77556 more]) * Fixed target leading logic would cause turret to shoot outside of its range sometimes. ([https://forums.factorio.com/7707
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed weird behavior and bad damage calculations when colliding with multiple objects while in a car or tank. * Electric turret shows energy consumption properly depending on the shooting speed upgrades.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...ityPrototype::turret_range</code> read returns nil instead of error if not turret. * Fixed rendering of turret ranges on map. ([https://forums.factorio.com/50932 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed an issue with un-researching upgrade-based technologies. ([https://forums.factorio.com/58885 more]) * Fixed some inconsistencies between damage bonus in item tooltip vs entity tooltip. ([https://forums.factorio.com/5796
    122 KB (17,425 words) - 14:47, 24 September 2023