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  • {{:Infobox:Wooden chest}} ...ontenuto come segnale. ''Per maggiori informazioni, vedi [[Circuit network/it | rete di circuiti]].''
    876 bytes (120 words) - 19:36, 28 March 2018
  • A wagon is used to transport items and can be filled and emptied like a chest, but with many more inserters at the same time. Up to 12 inserters per wago ...can only be filled or emptied when they are not moving. In automated-mode it is the same, but additionally they can only filled/empty, when stopped on a
    3 KB (517 words) - 18:52, 14 January 2022
  • ...ider chest]]s > [[storage chest]]s, [[buffer chest]]s > [[passive provider chest]]s * The filter that can be set on the storage chest is respected even if items that are actively being pushed to the network ca
    4 KB (554 words) - 17:20, 1 August 2023
  • ...front of the output tile, on a [[transport belt|belt]] or in a machine or chest that covers the output tile. Mines copper ore, iron ore, coal, or stone at a rate of 0.5/s and uranium ore at a rate of 0.25/s.
    3 KB (430 words) - 14:42, 15 September 2023
  • ...e filled into [[active provider chest]]s and then put into the [[requester chest]]s to be loaded onto belts.'' Logistics robots are ideal in train stations, The [[player]] character can also act as [[requester chest]] in the logistic network, allowing them to 'request' various items be kept
    12 KB (1,981 words) - 11:43, 29 September 2023
  • The mining drill or pumpjack will sum the production rate of all tiles below it and show that value in the tooltip. | {{Imagelink|Burner mining drill}} || {{Icon|Iron plate|9}} {{icon|stone|5}} || 0.25 || 150 kW ([[Fuel|burner]]) || 2 × 2 ||
    4 KB (513 words) - 20:28, 14 February 2024
  • ...ayer. It burns [[fuel]] to [[mining|mine]] the ore underneath the 2×2 area it is placed on. ...al used to fuel it, producing 0.25 items/s for [[copper ore]], [[coal]], [[iron ore]] or [[stone]]. Burner miners create a lot of [[pollution]] per item.
    3 KB (508 words) - 04:04, 29 April 2020
  • ...me size and type. It can be used on both placed structures and [[ghost]]s. It can also modify the contents of a [[blueprint]]. While most commonly used t ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...ests]]: The archetypal example of stacks outside the player's inventory; a chest is basically just a group of stacks. ...[[Iron plate]], [[copper plate]], [[steel plate]], [[processing unit]], [[iron gear wheel]], [[stone brick]], all types of [[concrete]], both isotopes of
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more diff
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...green wire connected to any of the chests. However, if a red wire connects chest A to an inserter, that inserter will only be given the contents of A as its
    21 KB (3,366 words) - 12:39, 4 March 2024
  • * Fixed the bug of the disabled iron/copper smelting recipes in scenario maps loaded from older versions. ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • <syntaxhighlight lang="lua">icon = "__base__/graphics/icons/wooden-chest.png"</syntaxhighlight> ...has its [[Prototype/Item#place_result|place_result]] set to this entity if it exists.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...ou can use this to gather [[wood]], [[stone]], [[coal]], [[copper ore]], [[iron ore]], and [[raw fish|fish]] only.
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    19 KB (2,972 words) - 00:31, 27 April 2024
  • * Fixed that logistic robots brought wrong item to requester chest occasionally. * Removed the iron working research
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Removed 0 iron ore resource fields in demo level 1. Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version.
    25 KB (3,880 words) - 14:48, 24 September 2023

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