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  • <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now b ...r bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/view
    2 KB (268 words) - 10:42, 21 September 2023
  • ...is also needed in large quantities to launch a rocket and win the game due to its use in crafting [[low density structure]]s.
    465 bytes (65 words) - 10:16, 6 October 2021
  • ''Uranium'' can refer to the following: * {{imagelink|Uranium ore}} -- The raw uranium ore, that can be mined to produce either U-235 or U-238
    790 bytes (122 words) - 12:12, 1 March 2021
  • ...for late-game research, and the [[flying robot frame]], which is required to build [[logistic robot|logistic]] and [[construction robot]]s. ...[[accumulator]]s. Batteries are also used for defense, as they are needed to make [[laser turret]]s, which is the only [[turret]] that uses electricity
    1 KB (174 words) - 04:19, 3 November 2022
  • ...(or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making [[utility science pack]]s, [[module]]s, modular ...full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within th
    2 KB (199 words) - 15:33, 7 October 2022
  • The '''Production science pack''' is one of three late-game [[science pack]]s, the other two being the [[utility science pack]], and th ...full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within th
    3 KB (326 words) - 20:59, 21 September 2023
  • The '''Utility science pack''' is one of three late-game [[science pack]]s, the other two being the [[production science pack]], and ...full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within th
    3 KB (350 words) - 23:24, 21 September 2023
  • ...rters. This leads to some intricate behaviors, in particular when it comes to [[Inserters#Inserter_Throughput|inserter throughput]]. ...The speed of a basic [[transport belt]] is 1.875 tiles per [[Time#Seconds|game-second]]. [[Fast transport belt]] is twice as fast, and [[express transport
    9 KB (1,325 words) - 16:32, 24 September 2023
  • ...#157: [https://forums.factorio.com/viewtopic.php?f=38&t=33274 We are able to eat paper, but we don't do it]. * Apr 22 FFF #135: [https://forums.factorio.com/viewtopic.php?f=38&t=24089 Getting Organized].
    5 KB (725 words) - 10:50, 27 August 2023
  • ...[[fast inserter]]s with [[stack inserter]]s - the upgrade planner is able to change a wide range of entities including [[transport belts]], [[undergroun ...eplacements. This can include downgrading higher tier, later-game entities to lower tier equivalents.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...ry high power output in exchange. It's a great solution for middle- to end-game power generation and it works well in combination with other power generati ...get Nuclear up and running, but doesn't tell you what to do or exactly how to solve the problems.
    17 KB (2,846 words) - 13:56, 15 October 2023
  • [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...(research)|Logistics]] technology requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...nual (even longer-ranged) firing modes. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have a modest ...orld, map, or zoomed-in map; each click corresponds to one shell delivered to that location, so long as any working artillery turrets and / or wagons are
    7 KB (1,085 words) - 21:28, 9 April 2024
  • <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now b ...r bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/view
    12 KB (1,982 words) - 10:43, 21 September 2023
  • Equipment are items used to speed up entity/resource collection, kill [[enemies]], protect the player's ...ended to craft an [[iron axe]] as the first action the player takes in the game''.
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Fixed loading game with the armor GUI opened. * Fixed that logistic robots brought wrong item to requester chest occasionally.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...e map generating configurations with other users. This format is also used to store these settings inside save files for future chunk generation. ...ackets on either side: ">>>" and "<<<", which must be present for Factorio to accept the string. Between those two tokens is the map exchange data, encod
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...ned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/blog/post/fff-367] ...FF 398 - Fulgora], [https://factorio.com/blog/post/fff-399 FFF 399 - Trash to Treasure]
    19 KB (2,972 words) - 00:31, 27 April 2024
  • * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([https://forums.fac ...o use standard Boolean precedence for evaluation, instead of a simple left to right accumulative evaluation.
    80 KB (11,528 words) - 14:46, 24 September 2023