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  • {{:Infobox:Slowdown capsule}} ...ill slow down all [[Enemies|enemy]] movement within a wide radius of where it landed. Slowdown effect reduces movement speed by 75% for 30 seconds. Vehic
    737 bytes (87 words) - 09:34, 13 August 2020
  • {{:Infobox:Distractor capsule}} A capsule which, when used by left-clicking, will spawn three Distractor robots at the players cursor.
    1 KB (208 words) - 17:21, 11 March 2021
  • {{:Infobox:Defender capsule}} A basic capsule which, when used, will spawn a single defender robot.
    2 KB (234 words) - 19:44, 25 January 2020
  • {{:Infobox:Poison capsule}} A basic capsule that creates a large, long-lasting cloud of at the target area, dealing 8 p
    2 KB (242 words) - 09:48, 13 August 2020
  • ...alth by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity wil | Poison || [[Poison capsule]]
    5 KB (740 words) - 19:01, 24 September 2023
  • ...ic Damage {{icon|Discharge defense}}<br> +30% Beam Damage {{icon|Destroyer capsule}} || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon ...ecifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of t
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla ...''safe'' auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. A green target reticle will be shown b
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024