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  • {{:Infobox:Discharge defense}} ...n]]. When triggered by left-clicking with the [[discharge defense remote]] it pushes back, stuns, and damages enemies around the player.
    806 bytes (93 words) - 21:25, 9 September 2020
  • {{Languages}}{{:Infobox:Personal laser defense}} ...d into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system.
    1 KB (151 words) - 14:24, 5 February 2024
  • Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function whe * {{imagelink|Discharge defense}}
    1 KB (185 words) - 14:26, 27 October 2021
  • ...alth by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity wil ...aser turrets]], [[Distractor capsule|distractor robots]], [[personal laser defense]]
    5 KB (740 words) - 19:01, 24 September 2023
  • ...se}} {{icon|Distractor capsule}}<br> +70% Electric Damage {{icon|Discharge defense}}<br> +30% Beam Damage {{icon|Destroyer capsule}} || {{icon|Automation scie ...ecifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of t
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla * [[Discharge defense remote]]
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Discharge defense damages only enemies, has increased damage (300%), smaller cooldown and sma * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Added equipment icon to Personal laser defense technology icon. ([https://forums.factorio.com/87625 more]) * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024