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  • ...e "deconstructed" if a construction robot has access to [[Cliff explosives|cliff explosives]] in a provider or storage chest in their network, or in the pla * They can carry and build up to four [[tile|tiles]] at once, depending on the researched [[worker rob
    4 KB (502 words) - 10:28, 23 April 2024
  • The '''rail planner''' is a system that allows players to build many segments of [[Rail|rail track]] at once, either directly or as [[ghost ...hortest route without considering natural obstacles such as [[tree]]s or [[cliff]]s, these will be marked for deconstruction.
    3 KB (511 words) - 19:14, 24 September 2023
  • ** [[Prototype/BuildEntityAchievement]] '''build-entity-achievement''' ** [[Prototype/DontBuildEntityAchievement]] '''dont-build-entity-achievement'''
    12 KB (901 words) - 19:40, 25 September 2023
  • The "build-as force" option allows to choose the force the entities should be placed a The cliff editor mode allows to create cliffs easily. They can be placed in lines by
    6 KB (993 words) - 17:54, 24 September 2023
  • == {{Prototype page|build-entity-achievement}} == * cliff-explosives
    84 KB (4,767 words) - 20:37, 13 November 2023
  • === Turn off cliff generation === ...ting cliffs from the world. Use [[#Turn off cliff generation]] to turn off cliff generation in new chunks.
    35 KB (5,017 words) - 18:05, 7 April 2024
  • * Fixed rendering of cliff previews. * Fixed that Build control was allowing binding to controller buttons that would not work.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...g part of a cliff with tile ghost under it destroyed the whole part of the cliff. ([https://forums.factorio.com/60449 more]) * Fixed, that it was possible (through mod or script) to build ghost entity of belt/wall on top of existing belt/wall causing inconsistenc
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed that Arm builds of the game would not render cliff previews correctly. ([https://forums.factorio.com/109564 more]) * Fixed that Build control was allowing binding to controller buttons that would not work. ([h
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...e built by dragging, they are only built in the grid relative to where the build started. * New sounds for game interactions, such as pipette, rotate entity, build ghost, mine ghost, switching gun.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Construction robots will attempt to batch build tiles. * Fixed introduction bug where sometimes Compilatron wouldn't build things properly. ([https://forums.factorio.com/74087 more])
    237 KB (33,800 words) - 14:47, 24 September 2023