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  • * no-atlas
    1,023 bytes (161 words) - 10:42, 21 September 2023
  • ...point, it will print <code>Sprites loaded</code> and start compressing the atlas depending on graphics settings. It will then load the sound engine, check c
    3 KB (584 words) - 09:06, 12 November 2023
  • Number of slices this is sliced into when using the "optimized atlas packing" option. If you are a modder, you can just ignore this property.
    7 KB (1,007 words) - 10:43, 21 September 2023
  • | --cache-sprite-atlas BOOL |Enable/disable sprite atlas cache.
    12 KB (1,659 words) - 10:09, 1 March 2024
  • Number of slices this is sliced into when using the "optimized atlas packing" option. If you are a modder, you can just ignore this property.
    6 KB (958 words) - 10:42, 21 September 2023
  • Number of slices this is sliced into when using the "optimized atlas packing" option. If you are a modder, you can just ignore this property.
    8 KB (1,179 words) - 10:42, 21 September 2023
  • Number of slices this is sliced into when using the "optimized atlas packing" option. If you are a modder, you can just ignore this property.
    9 KB (1,186 words) - 10:42, 21 September 2023
  • debug-toggle-atlas-gui
    9 KB (1,124 words) - 10:42, 21 September 2023
  • * Crop Cache for atlas (requires less video memory to run, first load when crop cache is initializ
    9 KB (1,459 words) - 14:48, 24 September 2023
  • | Toggle atlas GUI
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...o graphics settings. Larger atlas texture can fit more sprites into single atlas which reduces CPU load when rendering.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Added graphics option "Separate lower object atlas" to address performance issue when rendering lot of decoratives on some PCs ** The option will put sprites drawn under shadows in a separate sprite atlas with mipmaps enabled.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...ue of chopping large sprite into smaller ones to improve packing in sprite atlas.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...to 2048px (or 4096px when high resolution is enabled) will have forced "no-atlas" priority. ([https://forums.factorio.com/99066 more])
    202 KB (28,497 words) - 15:29, 11 April 2024