Search results

Jump to navigation Jump to search
Results 1 – 14 of 14
Advanced search

Search in namespaces:

  • ...recipes, mainly for making [[utility science pack]]s, [[module]]s, modular armor and its equipment, the [[rocket silo]] and parts for the rocket. {{Achievement|computer-age-1}}
    2 KB (199 words) - 15:33, 7 October 2022
  • This is a modding tutorial for Factorio version 1.1. In this tutorial, the author will explain how Factorio works behind the sc This tutorial was updated to version 1.1, so any ''viewers in the future should take note that some minor changes ma
    34 KB (5,706 words) - 19:44, 16 January 2024
  • * Fixed a minor possibility to get stuck in demo level 1. * Too fast scrolling when game speed is set to faster than 1.
    6 KB (978 words) - 14:48, 24 September 2023
  • ;1-1, 1-2-1, 2-4, 4-8-4 and similar : A somewhat ambiguous shorthand notation for train ; AP : Armor piercing, refers to [[piercing rounds magazine]].
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...and defaults to the current window size. Zoom is optional and defaults to 1. /c game.player.zoom=0.1
    35 KB (5,017 words) - 18:05, 7 April 2024
  • ; 1-1, 1-2-1, 2-4, 4-8-4 e similares: Uma notação taquigráfica um tanto ambígua para ...mbat robots created from capsules (unlocked by researching Combat robotics 1–3).
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...presumably a source of wood. They are relatively free of cliffs and lava, making them ideal for building. * Quality tiers are Normal (0), Uncommon (1), Rare (2), Epic (3), and Legendary (5). Note that legendary quality has a
    19 KB (2,972 words) - 00:31, 27 April 2024
  • * Fixed crash in arithmetic combinator when calculating *2147483648/*1. ([https://forums.factorio.com/23551 more]) * Fixed crash when making blueprints of ghosts with some now*invalid circuit connections to other gho
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that making blueprints of ghost tiles on top of real tiles would have seemingly "random ...e packs instead of production science packs, so that working towards power armor mk2 does not require production science packs.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...d, no items are lost (as long as the size is big enough). Default value is 1. * Fixed armor battery icon being always on top. ([https://forums.factorio.com/9284 more])
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed inserter circuit "hold" read mode sending the signal 1 tick too late. ([https://forums.factorio.com/29483 more]) * Fixed transport belt circuit condition ignoring 1 tick duration signals. ([https://forums.factorio.com/29347 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • == 1.1.107 == == 1.1.106 ==
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...wasn't able to handle recipes that included fluids but still only produced 1 item result. ([https://forums.factorio.com/77752 more]) * Fixed that right clicking to add 1 item to assembling machines had no limit. ([https://forums.factorio.com/736
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...for the main inventory of player, so it didn't work for currently equipped armor for example. ...e_factor_final" (default 0.1), "light_size_peak_start_progress" (default 0.1), "light_size_peak_end_progress" (default 0.5)
    89 KB (12,579 words) - 14:47, 24 September 2023