In other languages: Deutsch Français 日本語 Português, Brasil Русский Türkçe Українська 简体中文

Upcoming features: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(→‎Changes/additions: artillery wagon page)
(→‎Optimisations: missed some optimizations)
Line 26: Line 26:
* Group multiple item icons to one sprite in order to optimize rendering of saturated belts
* Group multiple item icons to one sprite in order to optimize rendering of saturated belts
* Optimisation of blueprint preview rendering [https://forums.factorio.com/viewtopic.php?p=316888#p316888]
* Optimisation of blueprint preview rendering [https://forums.factorio.com/viewtopic.php?p=316888#p316888]
* Belt optimisations
* Saving and loading optimisations [https://factorio.com/blog/post/fff-201]


== Overall tweaks ==
== Overall tweaks ==

Revision as of 07:30, 9 December 2017

This is a list of planned additions and changes for Factorio's next major release 0.16.

Changes/additions

  • Artillery wagon [1]
  • Mod portal improvement (rewrite)
  • Map generation improvement (related to the updated high res terrains and decoratives) [2] [3]
    • Generation of iron on top of other resources
    • Tweaking the resource density (average number of resources per tile)
    • Making resources much more spread apart
    • Reworking how the starting area works so that it always contains a predictable amount of resources. This means that every new map is feasible
    • Making sure the starting area is not covered by trees
  • Buffer chest [4]
  • Passenger seat for vehicles [5]
    • 1 extra seat per vehicle
    • Passenger can have control of the weapons
  • Cliffs [6]

Optimisations

  • Train pathfinding and collision checking optimisations
  • Additional smoke related optimisations [7]
  • Lamp related optimisations [8]
  • Item stack optimisation
  • Optimisation of electric network update logic [9]
  • Optimisation of logistic robot movement
  • Group multiple item icons to one sprite in order to optimize rendering of saturated belts
  • Optimisation of blueprint preview rendering [10]
  • Belt optimisations
  • Saving and loading optimisations [11]

Overall tweaks

  • Find a way to show connected walls + pipes in a blueprint [12]
  • Confirm blueprint deletion
  • Fluid squashing in pipes
  • Map interaction improvements

Semi-bugs or small things

  • A train will no longer block its own path with chain signals [13]
  • Make programmable speaker 'Global playback' only apply for people on that force
  • Make electric network UI less weird with lots of accumulators
  • In the future, construction robots will stop following their repair target when the target leaves the construction zone [14]
  • Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [15]
  • Robots building things from personal roboports now count as being in the player's inventory while flying around [16]
  • Added a /server-save command [17]
  • Added automatic downloading of mods from multiplayer servers [18]
  • Added ability to reset achievements, including steam achievements [19]

See also