Types/TileTransitionSprite: Difference between revisions

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(Migrated prototype doc to separate website)
m (Protected "Types/TileTransitionSprite": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))

Revision as of 17:51, 16 August 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/TileTransitionSprite.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Used by Types/TileTransitions which is used by Prototype/Tile.

Mandatory properties

count

Type: Types/uint32

Frame count.

picture

Type: Types/FileName

Optional properties

hr_version

Type: Types/TileTransitionSprite

If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite.

tall

Type: Types/bool

Default: false

If this is true, the shift of the tile transition sprite is set to {0, 0.5}.

scale

Type: Types/float

Default: 1

x

Type: Types/SpriteSizeType

Default: 0

Horizontal position of the sprite in the source file in pixels.

y

Type: Types/SpriteSizeType

Default: 0

Vertical position of the sprite in the source file in pixels.