Types/SpiderVehicleGraphicsSet

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Revision as of 17:51, 16 August 2023 by BilkaBot (talk | contribs) (Migrated prototype doc to separate website)
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The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/SpiderVehicleGraphicsSet.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Used to specify the graphics for Prototype/SpiderVehicle.

Optional properties

base_animation

Type: RotatedAnimation

shadow_base_animation

Type: RotatedAnimation

animation

Type: RotatedAnimation

shadow_animation

Type: RotatedAnimation

base_render_layer

Type: RenderLayer

Default: "higher-object-under"

render_layer

Type: RenderLayer

Default: "wires-above"

autopilot_destination_visualisation_render_layer

Type: RenderLayer

Default: "object"

light

Type: LightDefinition

eye_light

Type: LightDefinition

Placed in multiple positions, as determined by #light_positions.

autopilot_destination_on_map_visualisation

Type: Animation

autopilot_destination_queue_on_map_visualisation

Type: Animation

autopilot_destination_visualisation

Type: Animation

autopilot_destination_queue_visualisation

Type: Animation

autopilot_path_visualisation_line_width

Type: float

Default: 0.125

autopilot_path_visualisation_on_map_line_width

Type: float

Default: 2.0

light_positions

Type: array of array of vector

Defines where each #eye_light is placed. One array per eye and each of those arrays should contain one position per body direction.