Types/SpiderLegSpecification: Difference between revisions

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(Created page with "Used by Types/SpiderEnginePrototype for Prototype/SpiderVehicle. == Mandatory properties == === leg === '''Type''': string Name of a Prototype/Spi...")
 
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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/SpiderLegSpecification.html https://lua-api.factorio.com/latest/types/SpiderLegSpecification.html]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Used by [[Types/SpiderEnginePrototype]] for [[Prototype/SpiderVehicle]].
Used by [[Types/SpiderEnginePrototype]] for [[Prototype/SpiderVehicle]].


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=== leg_hit_the_ground_trigger ===
=== leg_hit_the_ground_trigger ===
'''Type''': [[Types/TriggerEffect|TriggerEffect]]
'''Type''': [[Types/TriggerEffect|TriggerEffect]]
For triggers, the source and target is the leg entity. Certain effects may not raise as desired, e.g. <code>"push-back"</code> does nothing, and <code>"script"</code> has leg as the source and target of the event.

Latest revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/SpiderLegSpecification.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Used by Types/SpiderEnginePrototype for Prototype/SpiderVehicle.

Mandatory properties

leg

Type: string

Name of a Prototype/SpiderLeg.

mount_position

Type: vector

ground_position

Type: vector

blocking_legs

Type: array of uint32

The 1-based indices of the legs that should block this leg's movement.

Optional properties

leg_hit_the_ground_trigger

Type: TriggerEffect

For triggers, the source and target is the leg entity. Certain effects may not raise as desired, e.g. "push-back" does nothing, and "script" has leg as the source and target of the event.