Types/RotatedAnimation4Way

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Revision as of 17:06, 11 April 2019 by Bilka (talk | contribs) (Created page with "A map of rotated animations for all 4 directions of the entity, or one Types/RotatedAnimation that is used for all directions. == Properties == === north === '''Type''':...")
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A map of rotated animations for all 4 directions of the entity, or one Types/RotatedAnimation that is used for all directions.

Properties

north

Type: Types/RotatedAnimation

Optional. If omitted, the game will not look for any other directions and instead try to load the whole definition as one Types/RotatedAnimation and apply it to all directions.

If north is present, but no other directions are present, the north rotated animation is used for all directions.

east

Type: Types/RotatedAnimation

If east is present, but west is not present, the east rotated animation is used for the west direction.

south

Type: Types/RotatedAnimation

west

Type: Types/RotatedAnimation


sheet

Type: Types/SpriteNWaySheet

Optional. If given, and #sheets isnt present, this is used instead of any other properties that may be present.