Types/Loot

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Revision as of 16:04, 22 October 2018 by Bilka (talk | contribs) (→‎probability)
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Type for loot for entities with health: The loot is generated when the entity is killed.

Properties

item

Type: Types/string

The item the spawn on death

probability

Type: Types/double

Default: 1

0 is 0% and 1 is 100%.

count_min

Type: Types/double

Default: 1

count_max

Type: Types/double

Default: 1