Types/Loot: Difference between revisions

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'''Default''': 1
'''Default''': 1


0 is 0% and 1 is 100%.
0 is 0% and 1 is 100%. Must be > 0.


=== count_min ===
=== count_min ===
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'''Default''': 1
'''Default''': 1
Must be > 0.

Revision as of 14:54, 29 April 2020

Type for loot for Prototype/EntityWithHealth: The loot is generated when the entity is killed.

Array of tables with the following properties:

Mandatory properties

item

Type: Types/string

The item to spawn.

Optional properties

probability

Type: Types/double

Default: 1

0 is 0% and 1 is 100%. Must be > 0.

count_min

Type: Types/double

Default: 1

count_max

Type: Types/double

Default: 1

Must be > 0.