Types/Effect

From Official Factorio Wiki
Revision as of 10:42, 21 September 2023 by BilkaBot (talk | contribs) (Updated styling of prototype doc migration note)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/Effect.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


A table with the below listed properties.

When applied to modules, the resulting effect is a sum of all module affects, multiplied through calculations: (1 + sum module effects) or, for productivity (0 + sum).

Optional properties

consumption

Types: Types/table

Multiplier to energy used during operation (not idle/drain use). The minimum possible sum is -80%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.

speed

Types: Types/table

Modifier to crafting speed, research speed, etc. The minimum possible sum is -80%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.

productivity

Types: Types/table

Multiplied against work completed, adds to the bonus results of operating. E.g. an extra crafted recipe or immediate research bonus. The minimum possible sum is 0%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.

pollution

Types: Types/table

Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.