Types/CreateExplosionTriggerEffectItem: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/CreateExplosionTriggerEffectItem.html https://lua-api.factorio.com/latest/types/CreateExplosionTriggerEffectItem.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/CreateExplosionTriggerEffectItem.html https://lua-api.factorio.com/latest/types/CreateExplosionTriggerEffectItem.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Latest revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/CreateExplosionTriggerEffectItem.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Extends Types/CreateEntityTriggerEffectItem.
Optional properties
Inherits all properties from Types/CreateEntityTriggerEffectItem.
max_movement_distance
Type: float
Default: -1
max_movement_distance_deviation
Type: float
Default: 0
inherit_movement_distance_from_projectile
Type: bool
Default: false
cycle_while_moving
Type: bool
Default: false