Types/ConsumingType: Difference between revisions

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(Created page with "A Types/string that defines which other inputs a Prototype/CustomInput consumes. == Possible values == === none === The associated script event will fire when satis...")
 
(Updated styling of prototype doc migration note)
 
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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/ConsumingType.html https://lua-api.factorio.com/latest/types/ConsumingType.html]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
A [[Types/string]] that defines which other inputs a [[Prototype/CustomInput]] consumes.
A [[Types/string]] that defines which other inputs a [[Prototype/CustomInput]] consumes.



Latest revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/ConsumingType.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


A Types/string that defines which other inputs a Prototype/CustomInput consumes.

Possible values

none

The associated script event will fire when satisfied and pass through to normal game events (default).

game-only

The associated script event will fire when satisfied and block game events that conflict with the key sequence. Actions that are processed regardless of game paused state cannot be blocked.

Example

consuming = "none"