Types/BoundingBox: Difference between revisions

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(Any orientation set on the collision box in the prototype is ignored when creating a vehicle from it (Entity::setupBoundingBox ignores it). Leaving it as "seem" cause collision + selection boxes arent the only place where boundingboxes are used.)
Tag: Undo
(Migrated prototype doc to separate website)
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/BoundingBox.html https://lua-api.factorio.com/latest/types/BoundingBox.html]
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
'''BoundingBox''' is set of two [[Types/Position]]. BoundingBoxes are typically centered around the position of an entity.
'''BoundingBox''' is set of two [[Types/Position]]. BoundingBoxes are typically centered around the position of an entity.



Revision as of 17:51, 16 August 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/BoundingBox.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


BoundingBox is set of two Types/Position. BoundingBoxes are typically centered around the position of an entity.

It is specified like this:

   {{-0.4, -0.4}, {0.4, 0.4}}

The first position is assumed to be leftTop, the second position is assumed to be rightBottom. A third member may be added, a Types/float that represents the orientation, however it does not seem to be used.

Positive x goes towards east, positive y goes towards south. This means that the upper-left point is the least dimension in x and y, and lower-right is the greatest.