Types/BoundingBox: Revision history

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21 September 2023

16 August 2023

2 May 2023

  • curprev 10:1910:19, 2 May 2023Bilka talk contribs 561 bytes −72 Any orientation set on the collision box in the prototype is ignored when creating a vehicle from it (Entity::setupBoundingBox ignores it). Leaving it as "seem" cause collision + selection boxes arent the only place where boundingboxes are used. Tag: Undo

29 April 2023

17 June 2022

9 June 2022

3 November 2019

20 May 2018

  • curprev 20:3820:38, 20 May 2018Bilka talk contribs 357 bytes +357 Created page with "'''BoundingBox''' is set of two Types/Position. BoundingBoxes are typically centered around the position of an entity. It is specified like this: {{-0.4, -0.4}, {0.4,..."