Types/ArtilleryTriggerDelivery: Difference between revisions

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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/ArtilleryTriggerDelivery.html https://lua-api.factorio.com/latest/types/ArtilleryTriggerDelivery.html]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Extends [[Types/TriggerDelivery]].
Extends [[Types/TriggerDelivery]].


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'''Default''': 0
'''Default''': 0
Maximum deviation of the projectile from source orientation, in +/- ( x radians / 2). Example: 3.14 radians -> +/- (180° / 2), meaning up to 90° deviation in either direction of rotation.


=== range_deviation ===
=== range_deviation ===

Latest revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/ArtilleryTriggerDelivery.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Extends Types/TriggerDelivery.

Mandatory properties

projectile

Type: Types/string

Name of a Prototype/ArtilleryProjectile.

starting_speed

Type: Types/float

Optional properties

Inherits "source_effects" and "target_effects" properties from Types/TriggerDelivery.

starting_speed_deviation

Type: Types/float

Default: 0

direction_deviation

Type: Types/float

Default: 0

Maximum deviation of the projectile from source orientation, in +/- ( x radians / 2). Example: 3.14 radians -> +/- (180° / 2), meaning up to 90° deviation in either direction of rotation.

range_deviation

Type: Types/float

Default: 0

trigger_fired_artillery

Type: Types/bool

Default: false