Tutorial:Keyboard shortcuts: Difference between revisions

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== Inventory ==
== Inventory ==


* The pipette tool (elsewhere called "eyedropper" or "picker") is used to quickly put an item in hand without searching the inventory.  To use it, hover over a constructed item and press {{keybinding|Q}}.  If any of that item in the inventory, it will be picked up, ready to place.
* The pipette tool is used to quickly put an item in hand without searching through the inventory (similar to a "color picker" or "eyedropper" tool in a graphics program).  To use it, hover over an entity and press {{keybinding|Q}}.  If the player's inventory contains that item, it will be placed in the cursor.


* To lock an inventory slot to a certain item, use {{keybinding|Shift|MMB}} (middle mouse button).  The slot's background will change from grey to blue.  If the slot is empty, a prompt will appear to select the item to filter.  This works for slots in the player's toolbelt, [[car]] trunks, and [[Cargo wagon|cargo wagons]]. <sup>''[more?]''</sup>
* To lock an inventory slot to only accept a certain item, use {{keybinding|Shift|MMB}} (middle mouse button).  If the slot is empty, a prompt will appear that allows any item to be selected.  This works for slots in the player's toolbelt, [[car]] trunks, and [[Cargo wagon|cargo wagons]]. <sup>''[more?]''</sup>


== Display ==
== Display ==


* In order to see entities' recipes, filters, and inventories at a glance, use {{keybinding|Alt}} to turn on the ''detailed information view''.  The detailed information view will also show directional arrows over [[Inserter|inserters]] that makes their orientation more obvious.  (It might be a good idea to rebind this, due to accidental activation during an {{keybinding|Alt|Tab}} sequence.) <sup>''[more?]''</sup>   
* In order to see entities' recipes, filters, and inventories at a glance, use {{keybinding|Alt}} to turn on the ''detailed information view''.  The detailed information view will also show directional arrows over [[Inserter|inserters]] that makes their orientation more obvious.  <sup>''[more?]''</sup>   


* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informative overlays.
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.

Revision as of 15:48, 21 August 2017

Factorio has a lot of keybinds, and players often miss some of the "quality of life" shortcuts that make your work easier. The following are some tips relating to the less obvious shortcuts in Factorio.

Entity manipulation

  • Entities marked for deconstruction can be unmarked. With a deconstruction planner in hand, hold Shift + LMB and drag to select the entities to be unmarked.
  • While "empty-handed," Ctrl + LMB grabs everything from a container without having to open it. For furnaces and assembling machines, this shortcut will grab all items in the output slot(s). For entities with no output slots but with other slots, this shortcut grabs all of the items; this includes fuel from boilers, and science packs from labs.

Inventory

  • The pipette tool is used to quickly put an item in hand without searching through the inventory (similar to a "color picker" or "eyedropper" tool in a graphics program). To use it, hover over an entity and press Q. If the player's inventory contains that item, it will be placed in the cursor.
  • To lock an inventory slot to only accept a certain item, use Shift + MMB (middle mouse button). If the slot is empty, a prompt will appear that allows any item to be selected. This works for slots in the player's toolbelt, car trunks, and cargo wagons. [more?]

Display

  • In order to see entities' recipes, filters, and inventories at a glance, use Alt to turn on the detailed information view. The detailed information view will also show directional arrows over inserters that makes their orientation more obvious. [more?]
  • Many systems in the game can be visualized with the customizable debug mode. This can display color coded rail blocks, current FPS/UPS, and many more informational overlays.