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  • ...not), because otherwise it seems to be just a rephrasing of the rule "The train is braking for a signal." Are they not the same? The act of entering a new ...kes more clear where the information comes from, and why I am so sure that it is correct. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span styl
    2 KB (378 words) - 09:33, 19 July 2019
  • ...be used to ensure that trains only enter a crossing if they can also leave it, which ensures that they do not block other traffic by waiting on the cross ...won't be able to leave. When more than one exits exist, the one where the train is pathing to is considered.
    4 KB (669 words) - 15:19, 19 March 2021
  • {{:Infobox:Train stop}} ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons.
    6 KB (977 words) - 13:44, 6 May 2024
  • Before a train moves to a target (in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. ...atch the name in the schedule, then searches outward from both ends of the train at once, if applicable, in segments. A segment is an uninterrupted plain se
    7 KB (1,196 words) - 13:35, 16 December 2023
  • ...e rails without colliding. Blocks span all connected rails regardless if a train can actually travel between them. Rail signals can also be used in with con ...ghlighted in white. A train in automatic mode will not drive on a track if it would pass a signal on the left side unless there is also a signal on the r
    3 KB (563 words) - 15:19, 19 March 2021
  • ...o a single longer gate. They can also be placed over [[rail]]s to create [[train]] gates. ...e unless they can get the player to stand close enough to the gate so that it opens. Gates have the same defensive strength as a wall.
    3 KB (557 words) - 08:40, 22 June 2021
  • The fluid wagon can carry 25,000 units of fluid. It weighs the same of the regular cargo wagon but holds more fluid; a cargo wa To get fluid into the fluid wagon, you need a [[Railway#Stations|train station]] with pumps.
    2 KB (333 words) - 12:59, 2 October 2023
  • ! 铁轨 !! [[Train/zh|火车]] * [[Train/zh|火车]] – 机车以及车厢的操作
    5 KB (317 words) - 14:58, 13 July 2019
  • The '''Cargo wagon''' is used in conjunction with [[locomotive]]s to form [[train]]s for the [[railway]]. ...are positioned to transfer cargo for wagons is called a [[Railway#Stations|train station]].
    3 KB (517 words) - 18:52, 14 January 2022
  • Couldn't a train of inserters count as a way to transfer items? I don't do this myself just :It can count as a way, so you could mention it in the same sentence as cars and character inventories. -- [[User:Bilka|Bil
    530 bytes (86 words) - 15:10, 6 July 2019
  • ...lot of ideas for game additions to Factorio, I hope that someday they make it into the game! ...how rail signals can be, and will connect to other nearby power poles. If it is possible to path-find over rails from one power line to another within t
    4 KB (735 words) - 17:52, 19 March 2021
  • ...at best. I'm relatively new to wikis, so I'm not sure that I should change it, but wouldn't this wiki benefit from something more... relevant? This page ...he icon the remainder of the name. (Only for long names of course) I think it's better to make the item name continue with the same indent as the start o
    3 KB (488 words) - 14:11, 23 November 2021
  • ...ate fuel station to the schedule. Finally, players should choose a maximum train length before designing a rail system. ...ferent parts called '''blocks'''. The signals then ensure that '''only one train can be in each block'''. Any signal leading into an already occupied block
    12 KB (2,049 words) - 15:56, 3 February 2023
  • ...d manually, even if the [[player]] is in a [[cargo wagon]] attached to the train instead of the locomotive itself. Automatic trains can also use [[rail sign ...% for top speed respectively. Multiple locomotives can be used on a single train to increase its speed.
    8 KB (1,153 words) - 19:54, 7 February 2024
  • * Fixed memory leaks related to train path searching. * Stop train when riding manually and switching to automatic mode.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...ixed fortifications by a factor of 10 or more. In automatic mode, when the train is stopped, the artillery wagon will automatically scan for [[Military unit
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...ueprints, marking map locations in chat or adding icons to map markers and train stations. ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]].
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl ...fluid container: the pump can never move more fluid than is available and it is therefore generally beneficial to have a pressurized [[storage tank]] di
    3 KB (483 words) - 10:32, 29 August 2023
  • Must be a burner energy source when using "burner", otherwise it can also be a void energy source. ...iles. A locomotive will snap to a nearby train stop when the player places it within this distance to the stop.
    2 KB (230 words) - 10:43, 21 September 2023
  • ...one block, no matter if a train can drive on it or not, and no matter, if it can be driven only in one direction (for example a joining switch: the othe ...s is also true, '''even if the train could not reach this segment, because it is in the wrong direction!'''
    6 KB (963 words) - 16:15, 15 February 2018

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