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- * [[Research#Technology tree|Technology tree]]179 bytes (19 words) - 10:17, 26 April 2024
- * [[Research#Technology tree|Technology tree]]174 bytes (17 words) - 10:16, 26 April 2024
- * [[Research#Technology tree|Technology tree]]165 bytes (16 words) - 10:17, 26 April 2024
- * [[Research/nl#Technology tree|Technologieboom]]161 bytes (16 words) - 10:18, 26 April 2024
- * {{NavboxIconLink|Tree}} * [[Template:TechNav|{{Translation|Technology}}]]930 bytes (78 words) - 16:25, 19 October 2023
- [[File:Technology_Screen.png|400px|thumb|The technology screen]] ...multiplayer games with multiple forces, each force has its own technology tree and research status, so different forces can research independently in [[Mu6 KB (935 words) - 19:21, 13 November 2023
- A [[technologies|technology]]. {{Prototype TOC|technology}}7 KB (971 words) - 10:43, 21 September 2023
- [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...gy requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.12 KB (1,611 words) - 13:30, 29 May 2023
- ...to win the game. Because the rocket silo is at the end of a deep research tree, researching it and the techs leading up to it is a significant part of the3 KB (357 words) - 17:26, 6 August 2021
- [[File:Technology tree.png|thumb|right|280px|テクノロジーツリー − クリックで拡大 ...chnologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-scien10 KB (1,323 words) - 15:19, 22 January 2021
- ...n be used immediately after researching the [[Railway_(research)|railway]] technology and acquiring some rails. ...ll find the shortest route without considering natural obstacles such as [[tree]]s or [[cliff]]s, these will be marked for deconstruction.3 KB (511 words) - 19:14, 24 September 2023
- .infobox .technology { /* Prototype tree on Prototype definitions */14 KB (1,638 words) - 15:40, 3 February 2023
- .../lua-api.factorio.com/latest/tree.html https://lua-api.factorio.com/latest/tree.html]. <div class="prototype-tree-root">12 KB (901 words) - 19:40, 25 September 2023
- ...s. Valid choices are Logistics, Production, Intermediate products, Combat, Technology. | expected-resources || Resources expected to be dropped when this entity (tree/rock) is mined.9 KB (1,341 words) - 19:38, 9 October 2019
- ...rototype-name" (prototype-type): Key "property-name" not found in property tree at ROOT.prototype-type.prototype-name === ...n display as description when you hover over the corresponding item/entity/technology/mod-setting7 KB (1,108 words) - 20:44, 13 November 2023
- ! Pollution !! Default !! Recipes/Technology !! Default | Absorption modifier || 100% || Technology difficulty || Normal18 KB (2,700 words) - 19:09, 24 September 2023
- [[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]] ...:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]16 KB (2,305 words) - 12:15, 15 February 2024
- ...=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ....com/forum/viewtopic.php?f=5&t=3563&start=10#p45552 Update version of Tech Tree]. (See May 13). Thanks to DaveMcW.18 KB (2,612 words) - 10:50, 27 August 2023
- ...right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the cour ...mind that damage is calculated as a combination of weapon, ammunition and technology together.8 KB (1,266 words) - 19:23, 21 July 2017
- * New tree graphics (8 dry trees 12 big trees) * Fixed crash when restarting the game with technology GUI opened.5 KB (692 words) - 14:47, 24 September 2023