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  • [[File:Technology_Screen.png|400px|thumb|The technology screen]] ...multiplayer games with multiple forces, each force has its own technology tree and research status, so different forces can research independently in [[Mu
    6 KB (935 words) - 19:21, 13 November 2023
  • A [[technologies|technology]]. {{Prototype TOC|technology}}
    7 KB (971 words) - 10:43, 21 September 2023
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...gy requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...n be used immediately after researching the [[Railway_(research)|railway]] technology and acquiring some rails. ...ll find the shortest route without considering natural obstacles such as [[tree]]s or [[cliff]]s, these will be marked for deconstruction.
    3 KB (511 words) - 19:14, 24 September 2023
  • ...if your mod is titled "myMod" version 0.0.1, in order for Factorio to read it, the folder must be titled "myMod_0.0.1". ...rototype-name" (prototype-type): Key "property-name" not found in property tree at ROOT.prototype-type.prototype-name ===
    7 KB (1,108 words) - 20:44, 13 November 2023
  • [[File:Technology tree.png|thumb|right|280px|テクノロジーツリー − クリックで拡大 ...chnologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-scien
    10 KB (1,323 words) - 15:19, 22 January 2021
  • ...aracter, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. <nowiki>"}}"< ...s. Valid choices are Logistics, Production, Intermediate products, Combat, Technology.
    9 KB (1,341 words) - 19:38, 9 October 2019
  • ! Pollution !! Default !! Recipes/Technology !! Default | Absorption modifier || 100% || Technology difficulty || Normal
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ## Removing an entity from the world, returning it to your inventory (Default: Hold RMB) ...the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the gam
    8 KB (1,266 words) - 19:23, 21 July 2017
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis [[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here].
    18 KB (2,612 words) - 10:50, 27 August 2023
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * New tree graphics (8 dry trees 12 big trees)
    5 KB (692 words) - 14:47, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...esource name. Factorio doesn’t care what order this dictionary is in, but it always alphabetizes during export. Vanilla has seven resources: [[Coal|coal ...ent in the binary format! But it is part of the Lua structure - by default it's derived from the map seed. I'll slap the algorithm here soon(tm).
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...but a different seed maps can change dramatically, or appear very similar. It's up to chance. In order to get a true copy of a world, giving the map-exch ...ne by selecting a string, right-clicking or pressing Control + C, then put it into the string field for the world generator with Control + V.
    20 KB (2,818 words) - 20:12, 13 November 2023
  • | Technology = テクノロジー | Tree = 木
    34 KB (1,940 words) - 07:59, 14 May 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed some missing prerequisites in the technology tree. * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 13:40, 13 May 2024

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