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  • {{:Infobox:Requester chest}} ...specified items from [[provider chest]]s, [[storage chest]]s, and [[buffer chest]]s, if the "Request from buffer chests" checkbox is checked, until the requ
    3 KB (378 words) - 05:56, 10 February 2023
  • ...tuff to it. I believe bots will take things from active provider chests to requester chests first when possible. ...things you want to be "available" to your logistic system without forcing it into storage.
    3 KB (508 words) - 02:59, 17 April 2016
  • ...er]] or [[requester chest]]s. = <Your translations>"</nowiki> to translate it. --[[User:Kurax|Kurax]] ([[User talk:Kurax|talk]]) 02:33, 20 July 2018 (UTC :::The template is not protected, you can edit it. Note that you want to edit [[Template:Translation/de]], NOT [[Template:Tra
    823 bytes (118 words) - 15:17, 20 July 2018
  • ...different pick-up priorities were added to the various types of chest, but it could also mean that there already were priorities, but they were reordered ...Priorities_of_robots|here]] may make this more clear. Furthermore, even if it was somewhat confusing, the line is directly from the changelog and should
    1 KB (212 words) - 15:33, 24 March 2022
  • The table below was generated using a script reading raw game data. It is not complete as the [[Template:Icon|icon template]] is extremely ineffic ...of time to compute, this page took 8 seconds of CPU time. The parser says it used 37 expensive parser functions.
    3 KB (312 words) - 23:46, 20 July 2017
  • ...ntities as long as they are available in a [[provider chest]] or [[storage chest]]. ...s access to [[Cliff explosives|cliff explosives]] in a provider or storage chest in their network, or in the player's inventory.
    4 KB (502 words) - 10:28, 23 April 2024
  • ...e filled into [[active provider chest]]s and then put into the [[requester chest]]s to be loaded onto belts.'' Logistics robots are ideal in train stations, The [[player]] character can also act as [[requester chest]] in the logistic network, allowing them to 'request' various items be kept
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...[active provider chest]] umgeladen werden und anschließend in [[requester chest]] geladen werden, damit sie auf Bänder geladen werden.'' Logistikroboter e The player character can also act as [[requester chest]] in the logistic network, allowing them to 'request' various items be kept
    12 KB (1,956 words) - 16:26, 24 September 2023
  • ...ider chest]]s > [[storage chest]]s, [[buffer chest]]s > [[passive provider chest]]s * The filter that can be set on the storage chest is respected even if items that are actively being pushed to the network ca
    4 KB (554 words) - 17:20, 1 August 2023
  • Removing & merging small insignificant subpages, to make it easier to find information. * [[User:TheWombatGuru|TheWombatGuru]] (Deleter, since only he can do it)
    6 KB (722 words) - 19:30, 2 September 2017
  • ...ctures. This can be seen by hovering the mouse on a roboport, or logistics chest which is inside the logistic zone. ...inserter. Repair packs inside a roboport are available for all robots and requester chests inside the logistic zone of that roboport. Construction bots, when p
    5 KB (705 words) - 19:38, 13 December 2022
  • | you-are-doing-it-right = You are doing it right | it-stinks-and-they-dont-like-it = It stinks and they dont like it
    5 KB (503 words) - 14:26, 25 November 2022
  • ...me size and type. It can be used on both placed structures and [[ghost]]s. It can also modify the contents of a [[blueprint]]. While most commonly used t ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping * [[Chests|Chest]] limitations
    7 KB (1,168 words) - 19:20, 12 April 2024
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...green wire connected to any of the chests. However, if a red wire connects chest A to an inserter, that inserter will only be given the contents of A as its
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ....factorio.com/index.php?title=Active%20provider%20chest/cs Active provider chest/cs] |[https://wiki.factorio.com/index.php?title=Iron%20chest/cs Iron chest/cs]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023

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