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  • * [[Tutorial:Train signals/ja|列車信号]]
    4 KB (156 words) - 09:08, 13 April 2019
  • * Nov 01 FFF #319: [https://www.factorio.com/blog/post/fff-319 New T-shirts & Lua event filtering] * Oct 11 FFF #316: [https://www.factorio.com/blog/post/fff-316 Map editor Lua snippets & Non-colliding Biters]
    5 KB (670 words) - 10:49, 27 August 2023
  • * Fixed memory leaks related to train path searching. * Stop train when riding manually and switching to automatic mode.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...s://wiki.factorio.com/index.php?title=Tutorial:Train%20signals/zh Tutorial:Train signals/zh] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Train%20signals/zh 4]
    16 KB (2,300 words) - 11:00, 10 May 2024
  • * Rail Tanker - Transport liquids in a train car! A fully functional modding API via the Lua programming language is available for making mods.
    5 KB (640 words) - 18:27, 11 December 2020
  • | show-lua-object-statistics || Statistics related to the Lua garbarge collector. Update time (avg/min/max), created objects (avg/min/max | show-rail-paths || Which path a train will follow.
    8 KB (1,127 words) - 13:23, 23 March 2024
  • * Fixed incorrect registration/unregistration of train stop/rail signal/lab in ghost mode. * Fixed train waiting time (changed time multiplier from 1 back to 5).
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ...ere: [https://lua-api.factorio.com/latest/types/CollisionMask.html https://lua-api.factorio.com/latest/types/CollisionMask.html] ...o-data/blob/master/core/lualib/collision-mask-util.lua collision-mask-util.lua].
    3 KB (440 words) - 10:42, 21 September 2023
  • ...//lua-api.factorio.com/latest/prototypes/CustomInputPrototype.html https://lua-api.factorio.com/latest/prototypes/CustomInputPrototype.html] ...event that is raised when they key (combination) is pressed and action is "lua", see [[Tutorial:Script interfaces]].
    9 KB (1,124 words) - 10:42, 21 September 2023
  • | Trains || Self-explanatory. || Use fewer but bigger trains. Use a train network optimized for UPS, which is also a dark art, out of scope of this g ...mode|debug option]] may help to find mods that create and destroy a lot of Lua objects.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • ...t ids are continuous, but start at index 1 (there is no index 0) - because LUA tables start at 1. | [[Prototype/TrainPathAchievement|train-path-achievement]]
    6 KB (853 words) - 22:25, 6 February 2024
  • ...h as FARL, railtanker, flowcontrol, 5dims modpack etc. on peaceful, set up train tracks and built a blue research pack factory aswell as roboports filled wi ...anguage learned, on calculator, then learned AXE assembly styled language) LUA (Garry's mod, computercraft minecraft mod)
    3 KB (504 words) - 07:48, 30 April 2016
  • * Fixed wild train acceleration. * Fixed crash when mining rail signal before the train.
    6 KB (978 words) - 14:48, 24 September 2023
  • * Fixed crash when train destroyed another wagon / locomotive. * Train path finding takes two way signals into account.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • * Fixed that the train didn't stop in front of red signal in special circumstances. * Fixed crash in train destructor when there is an syntactic error in the Lua script.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • | Toggle chat (and Lua [[console]]) | Add train stop
    17 KB (2,389 words) - 19:14, 24 September 2023
  • * Start game script even with missing control.lua ** Lua-based migrations work for these saves.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...now be found here: [https://lua-api.factorio.com/latest/tree.html https://lua-api.factorio.com/latest/tree.html]. ...t their properties are. Prototypes are created and modified in the [http://lua-api.factorio.com/latest/Data-Lifecycle.html data phase].<br>
    12 KB (901 words) - 19:40, 25 September 2023
  • * Fixed parsing of localized string in Lua commands when the string is concatenation. ([https://forums.factorio.com/98 * Fixed lockup when iterating large numerical arrays in Lua. This time for real. ([https://forums.factorio.com/8919&p=71104 more])
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Function table.deepcopy from lualib.util copies factorio Lua objects as references. ...aining mods altering damage types is used without the original mod and car/train crash happens.
    25 KB (3,880 words) - 14:48, 24 September 2023

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