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  • {{:Infobox:Light armor}} ...st the smallest of biters, effectively reducing their 7 damage to 4. Light armor struggles to protect against larger biters and offers almost no protection
    810 bytes (93 words) - 16:56, 29 October 2021
  • I moved the game description from the main page to here. It's still transcluded to the main page so any changes here are reflected on t ...should link to a page that includes both iron ore and copper ore (not just iron ore), and possibly coal, although that one might be best linked separately.
    2 KB (350 words) - 21:13, 7 February 2018
  • ## Removing an entity from the world, returning it to your inventory (Default: Hold RMB) ...necessary from the first moments of game-play, starting with your first [[Iron axe]].
    8 KB (1,266 words) - 19:23, 21 July 2017
  • ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]]. | [img=item.iron-plate]<br>
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ** Armor, weapon, and ammunition stacks | 1 || [[Nuclear fuel]], [[artillery shell]], [[satellite]], [[modular armor]], [[blueprint]].
    7 KB (1,002 words) - 19:33, 26 January 2024
  • "title": "Fire Armor", "description": "This mod adds in fire armor that leaves behind damaging fire as you walk around."
    30 KB (3,246 words) - 11:29, 14 October 2017
  • ...ventaire principal du personnage a 60 emplacements (sans les bonus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|empla [[File:Equipment slots.png|thumb|right|1: The tool slot for pickaxes. 2: The armor slot. 3: The weapon slots. 4: The ammo slots.]]
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...the mod this tutorial is going to create; If the reader follows along with it. The best way to do this is to copy and paste, to ensure faithful reproduct Code tinted purple like this should not be included into the mod, it's just for educational/example purposes, and to boost understanding.
    34 KB (5,706 words) - 19:44, 16 January 2024
  • |[https://wiki.factorio.com/index.php?title=Iron%20axe/cs Iron axe/cs] |[https://wiki.factorio.com/index.php?title=Iron%20chest/cs Iron chest/cs]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code> * receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).
    4 KB (682 words) - 18:26, 24 February 2020
  • * Fix of loading save with non empty modular armor in secondary quickbar. * Fixed loading game with the armor GUI opened.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 13:40, 13 May 2024
  • | Armor = アーマー | Armor modules = アーマーモジュール
    33 KB (1,933 words) - 00:23, 13 May 2024
  • ...din armé av maskiner, du kommer att behöva skydda dun fabrik och [[Modular armor/sv|dig själv]] från ovänliga främmande horder som försöker förstöra We put that into the wiki, because it can be seen as a kind of "historical document" and a prove, that no essenti
    6 KB (934 words) - 09:39, 16 December 2017
  • ...u will need to check this site often, so the author recommends bookmarking it. In addition to this site, there is also many resources to be found created ...e, and Notepad++ are all viable candidates. This author prefers Emacs, but it does not make a difference in the mod itself.
    35 KB (4,676 words) - 08:23, 10 July 2018
  • | Heavy armor = 헤비 아머 | Iron axe = 철 도끼
    32 KB (1,984 words) - 14:29, 25 November 2022
  • * Fixed the bug of the disabled iron/copper smelting recipes in scenario maps loaded from older versions. ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • | Armor = 装甲 | Armor modules = 装甲模块
    34 KB (2,554 words) - 14:30, 25 November 2022
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;AP : Armor piercing(徹甲弾)の略。[[piercing rounds magazine/ja|貫通弾薬]
    18 KB (2,730 words) - 15:20, 19 April 2024

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