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- Entity is basically everything that can be on the map (except tiles). For in game script access to entity, take a look at [http://lua-api.factorio.com/latest/LuaEntity.html LuaEntit23 KB (2,607 words) - 10:43, 21 September 2023
- 18 bytes (2 words) - 20:02, 13 November 2023
File:Pump entity anim.gif (310 × 310 (409 KB)) - 23:40, 21 March 2019File:Lamp entity anim.gif (300 × 300 (80 KB)) - 14:17, 25 March 2019File:Accumulator entity anim.gif (300 × 300 (1.71 MB)) - 21:32, 14 September 2020File:Lab entity anim.gif (300 × 300 (1.3 MB)) - 13:26, 30 August 2020File:Gate entity anim.gif (310 × 310 (109 KB)) - 00:58, 21 September 2020File:Radar entity anim.gif (300 × 300 (1.14 MB)) - 20:30, 14 September 2020File:Power switch entity anim.gif (300 × 300 (150 KB)) - 19:38, 25 December 2020File:Entity time usage screen.jpg Entity time usage screen(412 × 636 (123 KB)) - 13:25, 24 September 2023File:Laser turret entity anim.gif (256 × 256 (195 KB)) - 00:38, 26 April 2019File:Assembling machine 2 entity anim.gif (300 × 300 (101 KB)) - 16:46, 25 September 2020File:Assembling machine 3 entity anim.gif (300 × 300 (101 KB)) - 16:46, 25 September 2020
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- 如果创建的是实体,请将他们放在"entity-name" section/file. * Q : 控制台报告:Error while loading prototype "entity-name": No such node (pictures).【注:没有这样的节点】3 KB (130 words) - 09:35, 27 July 2019
- {{Prototype parent|Prototype/Entity}} The entity used for items on the ground.1 KB (153 words) - 10:43, 21 September 2023
- {{Prototype parent|Prototype/Entity}} The entity used for ghosts of entities. In-game, the inner entity (the entity this is a ghost of) is rendered with a [[Prototype/UtilityConstants#ghost_t2 KB (221 words) - 10:43, 21 September 2023
- ...s for non-turrets such as tanks, however, the bonus does not appear in the entity's tooltips.1 KB (162 words) - 10:42, 21 September 2023
- ...e pushed to position for the nearest non-colliding position for the target entity to be teleported too. If no valid non-colliding position is found or the ta1 KB (189 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} Entity used to signify that an entity is requesting items, for example modules for an assembling machine after it1 KB (164 words) - 10:43, 21 September 2023
- | entity || The normal entity selection box. Yellow by default. | electricity || The selection box used to specify electric poles an entity is connected to. Light blue by default.1 KB (189 words) - 10:42, 21 September 2023
- Type for placeable_by for entities: Item that when placed creates this entity. The item used to place this entity.913 bytes (150 words) - 10:42, 21 September 2023
File:Entity time usage screen.jpg Entity time usage screen(412 × 636 (123 KB)) - 13:25, 24 September 2023- ...achievement when the player finishes the game without building a specific entity. {{Prototype TOC|dont-build-entity-achievement}}1 KB (181 words) - 10:42, 21 September 2023
- function cool_storage_tank (entity, dt) local fluidbox = entity.fluidbox3 KB (498 words) - 16:51, 16 February 2020
- An extremely basic entity with no special functionality. Used for minable rocks. {{Prototype TOC|simple-entity}}3 KB (376 words) - 10:43, 21 September 2023
- {{Prototype parent|Prototype/Entity}} Entity used to signify that the tile below it should be deconstructed.818 bytes (121 words) - 10:42, 21 September 2023
- 20, entity destroyed 10, entity under attack825 bytes (122 words) - 13:40, 26 June 2023
- {{Prototype parent|Prototype/Entity}} ..."bounding_box" given in create_entity() or the selection box of the target entity is used.1 KB (195 words) - 10:43, 21 September 2023
- The number of module slots in this entity, and their icon positions. The number of module slots in this entity.2 KB (215 words) - 10:42, 21 September 2023
- * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]]. * Nahrazují zničené entity, dokud je mají dostupné v [[Provider chest/cs|poskytovací]] nebo [[Stora2 KB (253 words) - 10:19, 16 December 2017
File:UpgradePlanner-GhostsDemo.gif A demonstration of using the [[upgrade planner]] on [[entity ghost|ghost]] structures to immediately update them.(276 × 200 (523 KB)) - 21:22, 7 March 2019- ...r receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type. This defines which entity (by name) needs to be destroyed in order to receive the achievement.2 KB (293 words) - 10:43, 21 September 2023
- Drawn when the entity is connected to a circuit network or a logistic network. Drawn when the entity is connected to a circuit network or a logistic network.1 KB (214 words) - 10:42, 21 September 2023