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  • 如果创建的是实体,请将他们放在"entity-name" section/file. * Q : 控制台报告:Error while loading prototype "entity-name": No such node (pictures).【注:没有这样的节点】
    3 KB (130 words) - 09:35, 27 July 2019
  • {{Prototype parent|Prototype/Entity}} The entity used for items on the ground.
    1 KB (153 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} The entity used for ghosts of entities. In-game, the inner entity (the entity this is a ghost of) is rendered with a [[Prototype/UtilityConstants#ghost_t
    2 KB (221 words) - 10:43, 21 September 2023
  • ...s for non-turrets such as tanks, however, the bonus does not appear in the entity's tooltips.
    1 KB (162 words) - 10:42, 21 September 2023
  • ...e pushed to position for the nearest non-colliding position for the target entity to be teleported too. If no valid non-colliding position is found or the ta
    1 KB (189 words) - 10:42, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Entity used to signify that an entity is requesting items, for example modules for an assembling machine after it
    1 KB (164 words) - 10:43, 21 September 2023
  • | entity || The normal entity selection box. Yellow by default. | electricity || The selection box used to specify electric poles an entity is connected to. Light blue by default.
    1 KB (189 words) - 10:42, 21 September 2023
  • Type for placeable_by for entities: Item that when placed creates this entity. The item used to place this entity.
    913 bytes (150 words) - 10:42, 21 September 2023
  • File:Entity time usage screen.jpg
    Entity time usage screen
    (412 × 636 (123 KB)) - 13:25, 24 September 2023
  • ...achievement when the player finishes the game without building a specific entity. {{Prototype TOC|dont-build-entity-achievement}}
    1 KB (181 words) - 10:42, 21 September 2023
  • function cool_storage_tank (entity, dt) local fluidbox = entity.fluidbox
    3 KB (498 words) - 16:51, 16 February 2020
  • An extremely basic entity with no special functionality. Used for minable rocks. {{Prototype TOC|simple-entity}}
    3 KB (376 words) - 10:43, 21 September 2023
  • {{Prototype parent|Prototype/Entity}} Entity used to signify that the tile below it should be deconstructed.
    818 bytes (121 words) - 10:42, 21 September 2023
  • 20, entity destroyed 10, entity under attack
    825 bytes (122 words) - 13:40, 26 June 2023
  • {{Prototype parent|Prototype/Entity}} ..."bounding_box" given in create_entity() or the selection box of the target entity is used.
    1 KB (195 words) - 10:43, 21 September 2023
  • The number of module slots in this entity, and their icon positions. The number of module slots in this entity.
    2 KB (215 words) - 10:42, 21 September 2023
  • * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]]. * Nahrazují zničené entity, dokud je mají dostupné v [[Provider chest/cs|poskytovací]] nebo [[Stora
    2 KB (253 words) - 10:19, 16 December 2017
  • File:UpgradePlanner-GhostsDemo.gif
    A demonstration of using the [[upgrade planner]] on [[entity ghost|ghost]] structures to immediately update them.
    (276 × 200 (523 KB)) - 21:22, 7 March 2019
  • ...r receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type. This defines which entity (by name) needs to be destroyed in order to receive the achievement.
    2 KB (293 words) - 10:43, 21 September 2023
  • Drawn when the entity is connected to a circuit network or a logistic network. Drawn when the entity is connected to a circuit network or a logistic network.
    1 KB (214 words) - 10:42, 21 September 2023

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