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- == Template:Machinery/sandbox == :I've just seen that pages with this template use the category with "/sandbox" and it's amazing for me, so I tried to change it. But dunno how it works..4 KB (587 words) - 00:16, 19 July 2018
- ...ps://wiki.factorio.com/index.php?title=Template:Item/sandbox Template:Item/sandbox].1 KB (148 words) - 15:54, 30 September 2023
- .../wiki.factorio.com/index.php?title=Category:Combat/sandbox Category:Combat/sandbox] ...://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Category:Combat/sandbox 1]6 KB (854 words) - 15:32, 6 May 2024
- Você pode, por exemplo, jogar no modo Deus (como no modo sandbox). Nesse modo, você não tem um personagem, apenas um jogador. * [[Combat shotgun/pt-br|Espingarda de combate]]11 KB (1,759 words) - 17:28, 26 November 2020
- Vous pouvez par exemple jouer en god-mode (comme dans le mode de jeu sandbox). Dans ce mode, vous n'avez pas un personnage, seulement un joueur. * [[Combat shotgun]]13 KB (1,997 words) - 15:37, 3 February 2022
- .../wiki.factorio.com/index.php?title=Combat%20robot%20damage%20(research)/de Combat robot damage (research)/de] |[https://wiki.factorio.com/index.php?title=Combat%20shotgun/de Combat shotgun/de]297 KB (39,828 words) - 16:34, 4 October 2023
- * Fixed "all technologies" button in the sandbox mode. * Added new weapons/ammos: shotgun, combat shotgun, explosive rockets.18 KB (2,681 words) - 14:48, 24 September 2023
- * Added migration to enable combat robot recipes when technologies are researched. * Fixed autosorting in the sandbox mode (godmode).14 KB (2,085 words) - 14:48, 24 September 2023
- * Fixed that combat robots were on the map/minimap. * Fixed that the starting chest in sandbox mode didn't contain some of the items in full stacks.41 KB (6,360 words) - 14:46, 24 September 2023
- * Fixed that the combat robots ignored the vehicle of the player and damaged directly the player. ( * Fixed that the button based questions in the sandbox scenario logic could interfere with other mods. ([https://forums.factorio.c57 KB (8,673 words) - 14:46, 24 September 2023
- ...ish template. I'm going to change links. Please see the [[User:Snowball_II/Sandbox/ru|example]]. Is it OK to create pages [[Template:ProductionNav/ru]], [[Tem ::::::What do you think about my attempt of the english [[User:Hoeloe/sandbox|Wordlgenerator]]-page? I messed arround with the page again. The ''How it w106 KB (17,521 words) - 10:42, 27 February 2024
- * Changed <code>LuaEntity::time_to_live</code> to also work for combat robots. * Combat robots and construction robots are maintained between sessions in multiplay132 KB (18,979 words) - 14:46, 24 September 2023
- ...resolution: laboratory, radar, worker robots (construction and logistic), combat robots (defender, distractor and destroyer), combinators, electric & circui * Enable Map Exchange String for sandbox games122 KB (17,425 words) - 14:47, 24 September 2023
- ...rver of ban and unban commands issued in multiplayer sessions. Designed to combat griefers in multiplayer games, it will also query the authentication server * Fixed starting message dialog was darkened in the Sandbox scenario. ([https://forums.factorio.com/99287 more])202 KB (28,497 words) - 15:29, 11 April 2024