Search results
Jump to navigation
Jump to search
- {{Languages}}{{:Infobox:Cannon shell}} ...osive cannon shell]]s. Once enough research is conducted, [[uranium cannon shell|uranium]] shells are made available, which are equal or superior in all reg1 KB (155 words) - 16:56, 29 October 2021
- {{:Infobox:Explosive cannon shell}} ...on shell]]s. Once enough research is conducted, [[explosive uranium cannon shell|explosive uranium]] shells are made available, which are equal or superior1 KB (197 words) - 16:56, 29 October 2021
- {{Languages}}{{:Infobox:Explosive uranium cannon shell}} ...iercing power|piercing power]] is increased, leaning more towards physical damage improvement. Since regular shells are still specifically required to manufa2 KB (211 words) - 16:56, 29 October 2021
- {{Languages}}{{:Infobox:Weapon shooting speed (research)}} ...peed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots.3 KB (268 words) - 19:27, 12 April 2024
- '''テクノロジー'''は[[lab/ja|研究所]]で[[science pack/ja|サイエンスパック]]を使って[[Research/ja|研究]]することができます。 すべてのテクノロジーは、研究に必要なサイエンスパックの種類に対し一定量のサイエンスパックが必要です。例えば[[Logistics (research)/ja|物流学]]テクノロジーでは、研究のためにテクノロジ10 KB (1,323 words) - 15:19, 22 January 2021
- '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...science pack]]s to be placed in labs while the technology is selected for research.12 KB (1,611 words) - 13:30, 29 May 2023
- ...acking research upgrades are available for range and firing speed, but not damage. ...mode cannot target mobile units (biters and spitters); shells do, however, damage mobile units in the vicinity of impact normally.7 KB (1,085 words) - 21:28, 9 April 2024
- ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.) | 1 || [[Nuclear fuel]], [[artillery shell]], [[satellite]], [[modular armor]], [[blueprint]].7 KB (1,002 words) - 19:33, 26 January 2024
- ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]132 KB (18,485 words) - 11:00, 10 May 2024
- ...tps://wiki.factorio.com/index.php?title=Toolbelt%20(research)/cs Toolbelt (research)/cs] ...p?title=Advanced%20electronics%202%20(research)/cs Advanced electronics 2 (research)/cs]297 KB (39,828 words) - 16:34, 4 October 2023
- ...ndex.php?title=Combat%20robotics%20(research)&redirect=no Combat robotics (research)] ...ki.factorio.com/index.php?title=Special:WhatLinksHere/Combat%20robotics%20(research) 12]169 KB (24,989 words) - 11:00, 10 May 2024
- | Artillery shell = 대포용 포탄 | Cannon shell = 포탄32 KB (1,984 words) - 14:29, 25 November 2022
- | Damage = 伤害 | Research = 科技研究34 KB (2,554 words) - 14:30, 25 November 2022
- | Artillery shell = 長距離砲弾 | Automated rail transportation (research) = 鉄道輸送の自動化33 KB (1,927 words) - 12:42, 9 May 2024
- | expanding it = že mu přidáte informace | Damage = Poškození29 KB (4,000 words) - 12:19, 27 August 2023
- ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern84 KB (4,767 words) - 20:37, 13 November 2023
- | Contact damage = Dano por contato | Damage = Dano22 KB (3,276 words) - 00:15, 3 December 2023
- | Contact damage = Danno da contatto | Damage = Danno31 KB (3,600 words) - 17:20, 24 March 2023
- | Contact damage = Kontaktschaden | Damage = Schaden41 KB (4,664 words) - 18:43, 13 November 2023
- | Damage = Kerosakan | Damage bonus = Bonus kerosakan45 KB (5,156 words) - 12:21, 27 August 2023