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  • {{:Infobox:Personal battery MK2}} ...product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].''
    1,015 bytes (136 words) - 08:15, 10 September 2020
  • ...emical plant has eleven available recipes, one of which must be set before it can begin processing. | [[Sulfur_processing_(research)|Sulfur processing (research)]]
    5 KB (685 words) - 20:12, 29 August 2020
  • Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function whe All modules have their own [[technologies|technology]] that must be [[research|researched]] before they can be crafted.
    1 KB (185 words) - 14:26, 27 October 2021
  • ...module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system. ...of energy; as the shooting speed increases through [[Laser_shooting_speed_(research)|upgrades]], so does the power required to keep firing.
    1 KB (151 words) - 14:24, 5 February 2024
  • ...emical plant has twelve available recipes, one of which must be set before it can begin processing. | {{imagelink|Sulfuric acid}} (requires [[Sulfur processing (research)]])
    4 KB (511 words) - 17:58, 9 June 2023
  • ...laser defense]] or [[exoskeleton]], even with a large number of [[personal battery|batteries]]. ...annot usefully hold a much more powerful 4×4 [[portable fusion reactor]]. (It could store one, but there would be no room for anything to use the power.)
    1 KB (186 words) - 10:43, 14 May 2024
  • {{:Infobox:Rocket silo (research)}} ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game.
    3 KB (357 words) - 17:26, 6 August 2021
  • ...t needs this to be input into labs a total of '''100''' times, raising the research cost to 100 automation science packs, 100 logistic science packs and 100 mi Why 100 times and not 300? Is this an error or should it be fixed?
    7 KB (915 words) - 13:28, 1 March 2023
  • ...ience") is the third tier of [[science pack]]. It is used in [[lab]]s to [[research]] advanced [[technologies]]. ...] + [[Advanced circuit]] + [[Engine unit]] → Science pack 3. (Previously [[Battery]] + [[Plastic bar]] + [[Filter inserter]] + [[Advanced circuit]] → [[Scie
    2 KB (286 words) - 14:38, 8 April 2022
  • Removing & merging small insignificant subpages, to make it easier to find information. * [[User:TheWombatGuru|TheWombatGuru]] (Deleter, since only he can do it)
    6 KB (722 words) - 19:30, 2 September 2017
  • ...but it needs this to be input into labs a total of 300 times, raising the research cost to 300 automation science packs, 300 logistic science packs and 300 mi ...|Copper plate|64.5}} {{icon|Steel plate|7}} {{icon|Plastic bar|15}} {{icon|Battery|2}} {{icon|Processing unit|2}} {{icon|Electric engine unit|1}}
    6 KB (839 words) - 10:11, 28 April 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 13:40, 13 May 2024
  • ...ir personal inventory. After [[Research|researching]] [[logistic robotics (research)|logistic robotics]], they can configure an amount of items; and [[logistic ...per robot. This can be increased by researching [[Worker robot cargo size (research)]].
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ## Removing an entity from the world, returning it to your inventory (Default: Hold RMB) ...the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the gam
    8 KB (1,266 words) - 19:23, 21 July 2017
  • ...ir personal inventory. After [[Research|researching]] [[logistic robotics (research)|logistic robotics]], they can configure an amount of items; and [[logistic ...per robot. This can be increased by researching [[Worker robot cargo size (research)]].
    12 KB (1,956 words) - 16:26, 24 September 2023
  • ...tps://wiki.factorio.com/index.php?title=Toolbelt%20(research)/cs Toolbelt (research)/cs] ...p?title=Advanced%20electronics%202%20(research)/cs Advanced electronics 2 (research)/cs]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • | Automated rail transportation (research) = 鉄道輸送の自動化 | Battery = 電池
    34 KB (1,940 words) - 07:59, 14 May 2024
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c *Modular armor equipped with 11 solar panels, an exoskeleton, personal battery, and personal roboport MK2
    8 KB (1,165 words) - 13:29, 16 December 2023
  • | Research = 科技研究 | Advanced electronics (research) = 高等电学
    34 KB (2,554 words) - 14:30, 25 November 2022

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