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  • {{Languages}}{{:Infobox:Artillery shell}} ...is shown on the map and explores every chunk as it travels to its target. It deals enough damage to destroy any [[enemies|enemy]] nest or worm in one sh
    833 bytes (126 words) - 12:04, 3 December 2018
  • {{Languages}}{{:Infobox:Artillery targeting remote}} ...ng this item massively increases the range of artillery compared to having artillery fire automatically.
    1 KB (184 words) - 15:24, 25 November 2020
  • {{Languages}}{{:Infobox:Artillery wagon}} ...-moving projectiles that explore chunks of terrain they travel across. The wagon gun has both automatic and manual (even longer-ranged) firing modes. Projec
    7 KB (1,085 words) - 21:28, 9 April 2024
  • {{Languages}}{{:Infobox:Artillery turret}} ...c defense structure added in game version 0.16. It fires [[Artillery shell|artillery shells]], relatively slow-moving projectiles that explore chunks of terrain
    4 KB (611 words) - 01:44, 1 March 2021
  • ** [[Prototype/ArtilleryWagon]] '''artillery-wagon''' ** [[Prototype/CargoWagon]] '''cargo-wagon'''
    3 KB (439 words) - 10:43, 21 September 2023
  • ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game. ...tiles or tiles². The unit of square tiles is often simplified into tiles. It can be assumed, that a tile has the length of 1 meter.
    6 KB (952 words) - 14:15, 15 April 2024
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[Locomotive]]s, [[cargo wagon]]s, [[fluid wagon]]s and [[artillery wagon]]s are valid ghosts but must be placed on [[rail]]s.
    5 KB (820 words) - 18:59, 24 September 2023
  • ** [[Prototype/ArtilleryTurret]] '''artillery-turret''' **** [[Prototype/ArtilleryWagon]] '''artillery-wagon'''
    9 KB (845 words) - 10:43, 21 September 2023
  • | 1 || [[Nuclear fuel]], [[artillery shell]], [[satellite]], [[modular armor]], [[blueprint]]. | 5 || [[Locomotive]], all [[Wagon|wagons]].
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...ork can be complicated, and requires a large amount of resource and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    15 KB (2,547 words) - 03:13, 30 October 2018
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...nd mine]] and vehicles such as the [[car]], [[tank]], [[locomotive]] and [[wagon]]s. Non-placeable entities that do not align to the grid include [[enemies * It takes about 1 minutes and 52 seconds for a player to run 1000 tiles without
    5 KB (743 words) - 19:05, 24 September 2023
  • * [[Prototype/ArtilleryFlare]] '''artillery-flare''' * [[Prototype/ArtilleryProjectile]] '''artillery-projectile'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 13:40, 13 May 2024
  • ...ew key places on this Wiki that will be helpful in your efforts to improve it. <br> ...le resource sink for players who build very large bases. While the bonuses it provides can significantly improve the player's capabilities (particularly
    22 KB (3,636 words) - 03:27, 3 September 2018
  • ...ine Kachel verschoben werden kann. <!-- TODO: This should be re-written as it sounds complicated - terms like tile and grid are hard to translate to germ ...gelink|Cargo wagon}} || {{Imagelink|Fluid wagon}} || {{Imagelink|Artillery wagon}}
    17 KB (2,729 words) - 18:06, 25 May 2020
  • |[https://wiki.factorio.com/index.php?title=Artillery%20wagon/de Artillery wagon/de] |[https://wiki.factorio.com/index.php?title=Cargo%20wagon/de Cargo wagon/de]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • | Artillery turret = Tourelle d'artillerie | Artillery wagon = Wagon d'artillerie
    14 KB (1,748 words) - 13:54, 23 January 2024

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