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  • ** [[Belt transport system/it| Sistema di nastri trasportatori]] ** [[Inserters/it|Inseritori]]
    439 bytes (51 words) - 21:00, 10 March 2023
  • '' 本篇是由[[Railway/zh|铁路系统]]转移过来的。
    5 KB (317 words) - 14:58, 13 July 2019
  • ...be used to ensure that trains only enter a crossing if they can also leave it, which ensures that they do not block other traffic by waiting on the cross * Rail chain signals are placed like regular signals at the right side of the railway track. If automated trains are required to drive in both directions on the
    4 KB (669 words) - 15:19, 19 March 2021
  • The fluid wagon can carry 25,000 units of fluid. It weighs the same of the regular cargo wagon but holds more fluid; a cargo wa To get fluid into the fluid wagon, you need a [[Railway#Stations|train station]] with pumps.
    2 KB (333 words) - 12:59, 2 October 2023
  • ...planner can be used immediately after researching the [[Railway_(research)|railway]] technology and acquiring some rails. ** It doesn't matter anymore, whether the rail building started with shift or not
    3 KB (511 words) - 19:14, 24 September 2023
  • ...' is used in conjunction with [[locomotive]]s to form [[train]]s for the [[railway]]. ...where inserters are positioned to transfer cargo for wagons is called a [[Railway#Stations|train station]].
    3 KB (517 words) - 18:52, 14 January 2022
  • ...ghlighted in white. A train in automatic mode will not drive on a track if it would pass a signal on the left side unless there is also a signal on the r ...</span>''' - The monitored block is not empty or another signal monitoring it is yellow.
    3 KB (563 words) - 15:19, 19 March 2021
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...ed train stop will appear as a possible stop in the scheduling area of a [[Railway#Train_schedule|train]]'s GUI. This can be used to create loading and unload
    6 KB (977 words) - 13:44, 6 May 2024
  • ...in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. For calculation it uses a simple [[WIKIPEDIA:A*_search_algorithm|A*-algorithm]]<sup>[https://w
    7 KB (1,196 words) - 13:35, 16 December 2023
  • The '''Locomotive''' is the engine for movement of [[Railway|trains]] over [[Railway#Tracks|track]]. Trains are useful for moving large amounts of items over la ...s and [[rail chain signal]]s to designate different or changing paths on a railway, as well as manage multiple trains on multiple or intertwining tracks.
    8 KB (1,153 words) - 19:54, 7 February 2024
  • [[File:Railway_from_trailer_2020.png|thumb|right|430px|Railway in the [https://youtu.be/J8SBp4SyvLc official game trailer.]]] :''For the research see [[Railway (research)]]''
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[File:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (820 words) - 18:59, 24 September 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...nk per tick. Only when it has scanned all chunks and did not find an enemy it will count as inactive.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • The radar reveals the map for the force it belongs to. ...umulators. Seven solar panels and five accumulators is the most efficient; it gives the radar full power all but a short time in the morning, but never d
    6 KB (1,016 words) - 01:15, 6 November 2022
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...mended to place radars near intersections to help identify issues quickly. It is also recommended to set up automation for fueling trains as soon as poss ...ck is reserved for the incoming train even though there is no train inside it.
    12 KB (2,049 words) - 15:56, 3 February 2023
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • ...main [[transport]] methods: [[Belt transport system]] (conveyor belts), [[railway]] (trains) and [[Logistic robot|logistic robots]]. There are two more usefu | Chaotic. When jammed it can happen that the most important items are unreachable in the air.
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...ative to moving items manually, or by [[Belt transport system|belts]] or [[railway]]. However, robots offer much higher mobility, since they can fly over obst The logistic network makes it possible to create complex items in a relatively small factory area, but it
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], makes up the systems of ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ** [[Railway|Train]] (wagons, engines for fuel) ...2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...ayer/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor he ...t belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.
    10 KB (1,529 words) - 12:56, 13 March 2018
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...jest dostępny do transportowania przedmiotów. System taśmociągów wraz z [[Railway/pl|transport kolejowy]] i [[Logistic network/pl|sieć logistyczna]] tworzy ...ould have to wait, if some other item on the right belt doesn't arrive, as it would be the time for the right belt to be activated. But how long do you
    14 KB (2,273 words) - 17:30, 13 March 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023