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  • ...acité]] peuvent être utilisés dans les balises, et le module de [[Modules_(research)/fr#Module_de_productivit.C3.A9|productivité]] ne peut pas. ...the maximum number of beacons theoretically possible. This also simplifies logistics and makes the design more tiling-friendly.
    12 KB (1,841 words) - 15:06, 3 October 2019
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • | Logistics = 물류 | Assembling machine 3 = 조립 기계 3
    32 KB (1,984 words) - 14:29, 25 November 2022
  • | Research = 科技研究 | Advanced electronics (research) = 高等电学
    34 KB (2,554 words) - 14:30, 25 November 2022
  • ...tps://wiki.factorio.com/index.php?title=Toolbelt%20(research)/cs Toolbelt (research)/cs] ...p?title=Advanced%20electronics%202%20(research)/cs Advanced electronics 2 (research)/cs]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • | 3 slots = 3 Slot | Used by Lab for research. = Utilizzato dai laboratori per la ricerca.
    31 KB (3,600 words) - 17:20, 24 March 2023
  • [[Resources]] and enemy bases are controlled by 3 values: frequency, size, and richness. ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...rate]] how you want to. Some things make the game easier while others make it harder. Each resource type, along with enemy bases, is controlled by 3 values: frequency, size and richness.
    22 KB (3,414 words) - 13:07, 6 March 2018
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • * Removed the iron working research * Decreased the unit count for automation research (15->10).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • |3 .../index.php?title=File:Science%20pack%203.png&redirect=no File:Science pack 3.png]
    169 KB (24,964 words) - 11:00, 17 May 2024
  • | Science Pack 3 = Pek Sains 3 | Science pack 3 = Pek sains 3
    45 KB (5,156 words) - 12:21, 27 August 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • | 3 slots = 3 Plätze | Used by Lab for research. = Wird vom Labor zum Forschen benötigt.
    41 KB (4,664 words) - 18:43, 13 November 2023
  • | {{L|Logistics (research)}}<sup>2</sup> | {{L|Logistics 2 (research)}}
    14 KB (2,273 words) - 17:30, 13 March 2024
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • :''For the research see [[Railway (research)]]'' ...fficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances.
    15 KB (2,547 words) - 03:13, 30 October 2018
  • | Advanced oil processing (research) = Поліпшена переробка нафти (дослідження
    51 KB (2,279 words) - 21:46, 19 April 2024
  • | 3 slots = 3 Espaços |Circuit veteran 3=Veterano de circuitos 3
    22 KB (3,276 words) - 00:15, 3 December 2023
  • | 3 slots = 3 Plätze | Used by Lab for research. = Wird vom Labor zum Forschen benötigt.
    38 KB (5,036 words) - 14:30, 25 November 2022

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