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  • * Fixed that item icon variant for dark background was not used when showing cargo of logistic robots. ([https * Fixed sort order for recipes in the recipe display.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that barreling recipes were generated for "fluid-unknown". ...nnected_entities and LuaEntity::circuit_connection_definitions return data for entity ghosts. ([https://forums.factorio.com/45823 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed transport belt would keep saying "Disabled by control behavior" after circuit wires w * Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Another fix for setting PvP map dimensions to 0. ([https://forums.factorio.com/60570 more]) * Another possible fix for multi-GPU setups on Linux. ([https://forums.factorio.com/60609 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Changed <code>LuaEntity::time_to_live</code> to also work for combat robots. * Fixed that the generate map GUI would show incorrect values for some of the enemy expansion settings in some cases. ([https://forums.factor
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed tooltips for tile creating items showing wrong title. ([https://forums.factorio.com/7792 * Fixed blueprint strings not saving empty values for some circuit network settings. ([https://forums.factorio.com/77303 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

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