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- For more information on mechanics and uses see [[inserters]]. * Inserters connected to the circuit network now have the option to only read hand contents.}}3 KB (379 words) - 13:37, 9 July 2021
- ...ic" or "oriented". If the type is "oriented", the following properties are read additionally to the other properties:3 KB (354 words) - 10:42, 21 September 2023
- ...ide the information from show-time-usage. This option hides them so we can read everything. Tip: To read the numbers more easily, open your map and scroll to an area you haven't explored yet, so th9 KB (1,540 words) - 11:41, 1 March 2024
- ...a to determine if the fluid should be barreled. The property itself is not read by the C++ part of the game which means that it is discarded by the game wh3 KB (465 words) - 10:43, 21 September 2023
- * Fixed bug with inserter not taking items from more stacks of the container when needed. * Added read/write property currentresearch to LuaLorce.14 KB (2,085 words) - 14:48, 24 September 2023
- 1 or more instances of key/value pairs. | Whether or not to read the state of this rail/chain signal.17 KB (2,426 words) - 22:10, 20 February 2024
- ...prevents a train from entering a block if it won't be able to leave. When more than one exits exist, the one where the train is pathing to is considered. * Rail chain signals can be read by the [[circuit network]].}}4 KB (669 words) - 15:19, 19 March 2021
- ...n of the OS, and arguments provided to the game launch. It will also print read/write data paths, which can give clues about where the game stores the file3 KB (584 words) - 09:06, 12 November 2023
- ...ble to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. * Inserters connected to the circuit network now have the option to only read hand contents.}}4 KB (559 words) - 13:51, 5 April 2022
- ...here a "belt" is the size of one tile. See [[Transport_belts/Physics]] for more details. Always optional. Only read if <code>belt_animation_set</code> is not present.5 KB (767 words) - 10:43, 21 September 2023
- ...over 5 items in the furnace. This will avoid stuck inserter when there are more than one feeder at the same time. * Fixed bug of burner mining drill accepting more than 5 coal (up to full stack) by inserters.18 KB (2,681 words) - 14:48, 24 September 2023
- The changelog format consists of one or multiple version sections, which are read line by line. Each version section has to start with the [[#Version section5 KB (783 words) - 20:42, 13 November 2023
- * In reality this means the inserter may place more than 10 Advanced circuits in the chest because it could pick up to 3 at onc ...is inserting to and adds the negative average, i.e. it calculates how many more than the average it has in its chest. Thus if that number is negative, it h26 KB (4,139 words) - 13:35, 8 May 2023
- ...fg</code>. There can be more than 1 file per language, all of them will be read. For more complex strings, localisation parameters can be used. For instance we want13 KB (1,908 words) - 10:41, 5 February 2024
- * Rail signals connect to more than one rail when connected to junction. * More visible (white) caret in the console.5 KB (679 words) - 14:48, 24 September 2023
- ...approximately 17s to fully charge/discharge at the maximum rate of 300kW. Read [[Time#Seconds]] for further time related calculations. ...only one of them runs at a time, if both happen to run they won't consume more than the total limit, they'll just slow down.6 KB (898 words) - 10:22, 30 November 2022
- ...the browse mods GUI in some instances. ([https://forums.factorio.com/39032 more]) ...cking the same tick the map is loaded. ([https://forums.factorio.com/39713 more])42 KB (6,017 words) - 14:46, 24 September 2023
- ...train identifier code. The amount of trains going to the train stop can be read by the circuit network.<br>When reading the content of a stopped train, flu Combinators can function as both receiving and sending devices and allow more advanced functions to be used on a circuit network.21 KB (3,366 words) - 12:39, 4 March 2024
- .... So if your mod is titled "myMod" version 0.0.1, in order for Factorio to read it, the folder must be titled "myMod_0.0.1".7 KB (1,108 words) - 20:44, 13 November 2023
- ...style="background-color:#DDA0DD; color:black">on_entity_died</code>, etc. More on this in the control scripting section. More terminology may be declared and defined later in this tutorial.34 KB (5,706 words) - 19:44, 16 January 2024