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  • For more information on mechanics and uses see [[inserters]]. * Inserters connected to the circuit network now have the option to only read hand contents.}}
    3 KB (379 words) - 13:37, 9 July 2021
  • ...ic" or "oriented". If the type is "oriented", the following properties are read additionally to the other properties:
    3 KB (354 words) - 10:42, 21 September 2023
  • ...ide the information from show-time-usage. This option hides them so we can read everything. Tip: To read the numbers more easily, open your map and scroll to an area you haven't explored yet, so th
    9 KB (1,540 words) - 11:41, 1 March 2024
  • ...a to determine if the fluid should be barreled. The property itself is not read by the C++ part of the game which means that it is discarded by the game wh
    3 KB (465 words) - 10:43, 21 September 2023
  • * Fixed bug with inserter not taking items from more stacks of the container when needed. * Added read/write property currentresearch to LuaLorce.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • 1 or more instances of key/value pairs. | Whether or not to read the state of this rail/chain signal.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • ...prevents a train from entering a block if it won't be able to leave. When more than one exits exist, the one where the train is pathing to is considered. * Rail chain signals can be read by the [[circuit network]].}}
    4 KB (669 words) - 15:19, 19 March 2021
  • ...n of the OS, and arguments provided to the game launch. It will also print read/write data paths, which can give clues about where the game stores the file
    3 KB (584 words) - 09:06, 12 November 2023
  • ...ble to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. * Inserters connected to the circuit network now have the option to only read hand contents.}}
    4 KB (559 words) - 13:51, 5 April 2022
  • ...here a "belt" is the size of one tile. See [[Transport_belts/Physics]] for more details. Always optional. Only read if <code>belt_animation_set</code> is not present.
    5 KB (767 words) - 10:43, 21 September 2023
  • ...over 5 items in the furnace. This will avoid stuck inserter when there are more than one feeder at the same time. * Fixed bug of burner mining drill accepting more than 5 coal (up to full stack) by inserters.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • The changelog format consists of one or multiple version sections, which are read line by line. Each version section has to start with the [[#Version section
    5 KB (783 words) - 20:42, 13 November 2023
  • * In reality this means the inserter may place more than 10 Advanced circuits in the chest because it could pick up to 3 at onc ...is inserting to and adds the negative average, i.e. it calculates how many more than the average it has in its chest. Thus if that number is negative, it h
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...fg</code>. There can be more than 1 file per language, all of them will be read. For more complex strings, localisation parameters can be used. For instance we want
    13 KB (1,908 words) - 10:41, 5 February 2024
  • * Rail signals connect to more than one rail when connected to junction. * More visible (white) caret in the console.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...approximately 17s to fully charge/discharge at the maximum rate of 300kW. Read [[Time#Seconds]] for further time related calculations. ...only one of them runs at a time, if both happen to run they won't consume more than the total limit, they'll just slow down.
    6 KB (898 words) - 10:22, 30 November 2022
  • ...the browse mods GUI in some instances. ([https://forums.factorio.com/39032 more]) ...cking the same tick the map is loaded. ([https://forums.factorio.com/39713 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...train identifier code. The amount of trains going to the train stop can be read by the circuit network.<br>When reading the content of a stopped train, flu Combinators can function as both receiving and sending devices and allow more advanced functions to be used on a circuit network.
    21 KB (3,366 words) - 12:39, 4 March 2024
  • .... So if your mod is titled "myMod" version 0.0.1, in order for Factorio to read it, the folder must be titled "myMod_0.0.1".
    7 KB (1,108 words) - 20:44, 13 November 2023
  • ...style="background-color:#DDA0DD; color:black">on_entity_died</code>, etc. More on this in the control scripting section. More terminology may be declared and defined later in this tutorial.
    34 KB (5,706 words) - 19:44, 16 January 2024

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