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- * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment20 KB (3,178 words) - 20:13, 11 May 2024
- Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.25 KB (3,880 words) - 14:48, 24 September 2023
- == 0.7.3 == * Restricted usage of productivity modules in beacons.18 KB (2,681 words) - 14:48, 24 September 2023
- Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.122 KB (17,425 words) - 14:47, 24 September 2023
- ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.100 KB (14,717 words) - 14:46, 24 September 2023
- * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt80 KB (11,528 words) - 14:46, 24 September 2023
- * Show how module energy consumption is applied more clearly in the tooltips. ([https://forum * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m237 KB (33,800 words) - 14:47, 24 September 2023
- ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])202 KB (28,497 words) - 15:29, 11 April 2024