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  • ...as über Lagerplatz verfügt, einschließlich {{TransLink|Chests}}, [[Furnace/de|Öfen]] und {{TransLink|Assembling machine}}n. ...stände auf einmal aufnehmen, wie ihre [[Inserter capacity bonus (research)/de|Stapelgröße]] erlaubt, solange sie nicht zu lange auf das Einsammeln des
    21 KB (2,865 words) - 16:15, 10 April 2022
  • * Fixed crash when refreshing in the browse mods GUI in some instances. ([https://forums.factorio.com/39032 more]) * Actually fixed Has Mods filter in browse games GUI ([https://forums.factorio.com/35222) more].
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...en the game can't handle too big amount of prototypes due to big amount of mods loaded at the same time. ...n based questions in the sandbox scenario logic could interfere with other mods. ([https://forums.factorio.com/8815 more])
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...Standardmäßig laufen Multiplayer-Spiele im CO-OP [[Game modes and options/de|Freeplay-Szenario]], in dem alle Spieler zusammenarbeiten, um eine Rakete m ...anzen benötigen die Installation der ''exakt gleichen'' Spielversionen und Mods.
    20 KB (2,876 words) - 17:58, 31 March 2022
  • * Fixed a crash when mods define empty result items. ([https://forums.factorio.com/60406 more]) ...ed malformed sprite path error would not trigger minimal mode when loading mods. ([https://forums.factorio.com/59827 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed that the game would still process mod dependencies for disabled mods. ([https://forums.factorio.com/75873 more]) ...th loading some saves with modded lengths of underground pipes, such as Py mods. ([https://forums.factorio.com/75552 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

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