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  • * '''[[#Scripting and cheat commands|Scripting/Cheating]]''' - Run small Lua scripts (but they <span style="color:#FF0000">disable achievements for the ...can customize the keys via '''Settings menu → Controls → Toggle chat (and Lua console)'''.
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...crash in multiplayer that could happen when 2 people are editing the same train schedule. ([https://forums.factorio.com/24781 more]) * Lua interface to create blueprint now expects the entity positions to be relati
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed the trains GUI schedules would force scroll to the current train stop with a large amount of trains. * Hopefully fixed Lua desyncs caused by string formatting functions behaving differently on diffe
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed crash when opening train gui through non-locomotive while in map view in latency state. ([https://fo * Fixed crash when Lua received event of player selecting area to deconstruct.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Changed train wait conditions to use standard Boolean precedence for evaluation, instead * When the first LUA command is used, players are warned that it would disable achievements.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed train driving directions when not accelerating while driving backwards. ([https:/ * Fixed inconsistent train direction when reversing in a train vehicle that is not a locomotive. ([https://forums.factorio.com/60633 more]
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed a crash when coupling/decoupling trains through the Lua API. * Limited the size of a train chart tag when the map is zoomed in. ([https://forums.factorio.com/51401 mo
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Disabled the majority of the lua "debug" library due to security issues. * Fixed copying train stop settings could cause some trains to arrive. ([https://forums.factorio.
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...in map editor paused vs unpaused game ticking related to enabled/disabled train stops. ([https://forums.factorio.com/77762 more]) * Fixed an issue with reading localised strings in Lua. ([https://forums.factorio.com/77769 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

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