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  • ...atically for some items. You will now see more detailed info for capsules, turrets, ammo([https://forums.factorio.com/6791 more]) * Fixed that the personal laser defense didn't aggro biters the same way as shooting in peaceful mode.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c * Fixed crash when setting new research in the on_research_completed event. ([https://forums.factorio.com/28968 mor
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Improved various sounds, mainly inserters, assembling machines and laser beam. * Added equipment icon to Personal laser defense technology icon. ([https://forums.factorio.com/87625 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) * Fixed entities with force color (turrets, gates, ...) would be drawn black in blueprint preview.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061 * Fixed infinite research multiplier was always 1. ([https://forums.factorio.com/60550 more])
    122 KB (17,425 words) - 14:47, 24 September 2023

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