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  • ...water level is equal in all boxes. For more info about fluids, see [[Fluid system#See also]].]] Used to set the fluid amount an entity can hold, as well as the connection points for pipes leadi
    5 KB (816 words) - 10:42, 21 September 2023
  • ...generally unsuitable for providing local coverage to groups of structures. It can also carry signals for the [[circuit network]]. * Building electric poles with shift pressed builds it without any connections.}}
    1 KB (210 words) - 13:11, 14 March 2021
  • ...'''boiler''' is used to convert [[water]] into [[steam]]. When [[fuel]]ed it converts feed water into steam at 165°C, matching the maximum temperature ...a steam engine will result in 4MJ of energy added to an electrical system. It costs 30kJ energy to heat 1 unit of water to steam at 165°C, so one boiler
    2 KB (270 words) - 09:03, 22 June 2021
  • ...ore]], [[copper ore]], [[uranium ore]], [[stone]] and [[coal]], and places it in front of the output tile, on a [[transport belt|belt]] or in a machine o ...aced over [[uranium ore]], which requires [[sulfuric acid]] to mine, three fluid connectors will appear on the mining drill. The mining drills will pass exc
    3 KB (430 words) - 14:42, 15 September 2023
  • ...th inserted and removed by [[inserters]] from any point (no need to target fluid input/output connections). ...emical plant has twelve available recipes, one of which must be set before it can begin processing.
    4 KB (511 words) - 17:58, 9 June 2023
  • ...ore electricity. This means the energy that was put into the steam to heat it to a higher temperature is wasted. * [[Steam]] is now internally a separate fluid from hot [[water]].
    2 KB (325 words) - 11:27, 16 February 2022
  • ...including its own recipe. However, unlike higher tier assembling machines, it cannot use [[fluids]] for crafting. * Can now craft any non-fluid requiring recipe.}}
    2 KB (227 words) - 02:33, 13 March 2022
  • ...as [[water]] and [[oil]]. They can normally only exist inside entities for fluid handling (like [[pipe]]s), and buildings that have fluids as input ingredie ...contained fluid will try to flow into connected structures and any excess fluid that does not fit is destroyed.
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...o [[petroleum gas]], or used to create [[solid fuel]] and [[rocket fuel]]. It can also be used as ammo in [[flamethrower turret]]s. * [[Fluid system]]
    1 KB (144 words) - 08:35, 28 June 2023
  • ...refinery has three available recipes, out of which one must be set before it can begin processing. * When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped
    2 KB (335 words) - 08:41, 3 July 2023
  • ...However, because temperature needs a drop of greater than 1 degree before it will "flow," you can't raise them all the way to 1000°C or drain them all Heat pipes are acting very similarly to fluid [[pipe]]s: they each hold an amount of heat energy and there is a limit to
    3 KB (476 words) - 11:55, 10 March 2024
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large dis Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • === How it works === System name: average ms/minimum ms/maximum ms
    9 KB (1,540 words) - 11:41, 1 March 2024
  • ...for it requires [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can To connect locomotives, cargo wagons, or [[fluid wagon]]s to each other, either place the cars next to each other on the tra
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • Only items can be stored within stacks; stacks cannot hold [[Fluid system|liquids]] or other entity types. ...m processing|processed uranium]], [[pipe]] (regular), all [[Belt transport system|belts]], [[wall]], [[landfill]].
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...unknown key error if you are looking for the <code>title</code> key, since it is the <code>title&nbsp;</code> key. ...res in the localised text if the location where the text is shown supports it, e.g. in the chat, prototype names and prototype tooltips.
    13 KB (1,908 words) - 10:41, 5 February 2024
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,141 words) - 03:17, 18 May 2024
  • ...as an input, the base quality is the lowest input quality ignoring [[fluid system|liquid]]s (as fluids cannot have quality). Crafting an [[Electronic circuit It is also more optimal to improve quality on the lead-up to the target output
    4 KB (597 words) - 15:26, 6 December 2023
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here]. ...m/forum/viewtopic.php?f=8&t=4949&p=47751#p47746 The Hydra Dilemma comes to it's end]: biggest factorio thread, last episode: <strike>this saturday</strik
    18 KB (2,612 words) - 10:50, 27 August 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it. ...s. Any version of the game can be run in headless mode, though for servers it may be preferable to use the Headless version of the game, which does not i
    25 KB (3,986 words) - 20:34, 1 May 2024
  • ...hiding – most notably, car or train driving and shooting are not a part of it. * It is recommended that players use voice chat (TeamSpeak, Skype) because you n
    18 KB (2,669 words) - 08:38, 12 May 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • {{Achievement|you-are-doing-it-right}} * Order of inputs/outputs for fluid in machines is now constant.}}
    8 KB (1,113 words) - 13:24, 29 March 2018
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that barreling recipes were generated for "fluid-unknown". * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that empty storage tanks had the sound of fluid. ([https://forums.factorio.com/60803 more]) * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fluid values are rounded to the closest value instead of rounding down when trans ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed fluid name and amount not being shown when the tooltip is on the side. ([https:// * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...ents() did not behave correctly when the fluid box was not part of a fluid system. ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024

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