Prototype/UtilitySounds

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Revision as of 16:29, 21 January 2019 by Bilka (talk | contribs) (Added prototype type to page)
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Basics

Prototype type: map-gen-presets

Sounds used by the game that are not specific to certain prototypes.

General mandatory properties

type

Type: Types/string

Must be "utility-sounds".

name

Type: Types/string

The base uses "default" and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, name will have to be "default".

The sounds

All the sounds are mandatory and a types/Sound. List of the property names:

  • "gui_click"
  • "list_box_click"
  • "build_small"
  • "build_medium"
  • "build_big"
  • "cannot_build"
  • "deconstruct_small"
  • "deconstruct_medium"
  • "deconstruct_big"
  • "alert_damage"
  • "alert_construction"
  • "console_message"
  • "scenario_message"
  • "new_objective"
  • "game_lost"
  • "game_won"
  • "research_completed"
  • "crafting_finished"
  • "inventory_move"
  • "armor_insert"
  • "armor_remove"
  • "achievement_unlocked"
  • "axe_mining_ore"
  • "mining_wood"
  • "axe_fighting"
  • "metal_walking_sound"
  • "default_manual_repair"
  • "wire_connect_pole"
  • "wire_disconnect"
  • "wire_pickup"
  • "tutorial_notice"