Prototype/UtilitySounds: Difference between revisions

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== Basics ==
== Basics ==
Prototype type: '''map-gen-presets'''
Prototype type: '''utility-sounds'''


Sounds used by the game that are not specific to certain prototypes.
Sounds used by the game that are not specific to certain prototypes.

Revision as of 10:29, 14 April 2019

Basics

Prototype type: utility-sounds

Sounds used by the game that are not specific to certain prototypes.

General mandatory properties

type

Type: Types/string

Must be "utility-sounds".

name

Type: Types/string

The base uses "default" and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, name will have to be "default".

The sounds

All the sounds are mandatory and a types/Sound. List of the property names:

  • "gui_click"
  • "list_box_click"
  • "build_small"
  • "build_medium"
  • "build_big"
  • "cannot_build"
  • "deconstruct_small"
  • "deconstruct_medium"
  • "deconstruct_big"
  • "alert_destroyed"
  • "console_message"
  • "scenario_message"
  • "new_objective"
  • "game_lost"
  • "game_won"
  • "research_completed"
  • "crafting_finished"
  • "inventory_move"
  • "armor_insert"
  • "armor_remove"
  • "achievement_unlocked"
  • "axe_mining_ore"
  • "mining_wood"
  • "axe_fighting"
  • "metal_walking_sound"
  • "default_manual_repair"
  • "wire_connect_pole"
  • "wire_disconnect"
  • "wire_pickup"
  • "tutorial_notice"